After four years of co-blogging, and four months of blogging solo, the unspoken question was finally addressed: How long do you plan to continue blogging for Exfanding Your Horizons without your partner? Even without a definitive answer yet, it's clear that the last month especially has seen a trend away from "our blog, minus the one author for a while" and toward "Nathaniel's blog"--and that's not what this blog was ever meant to be.
That's not to say these posts aren't any good; rather, they're very distinctly me. (Which is not to say that they are any good, either.) At any rate, here's what I've got to show for December...and of particular note is the penultimate post on the list, because this might be the last Month in Review you see here for a long time.
- A reaction to the trailer for Star Trek Into the Darkness and tongue-in-cheek predictions about what the film will hold
- A reaction to the trailer for Street Fighter X Mega Man and thoughts on the state of the Mega Man franchise
- A connected list of the various things that've been keeping me physically and mentally busy lately, from Scribblenauts to "couple-building activities," whatever those are
- An announcement of my new Twitch TV channel, which I will probably never use
- An advertisement for the livestreaming 25th anniversary Mega Man marathon my friend and I undertook, and a retrospective on the big event (including a link to the video footage in case you missed it)
- A guest post chronicling the adventures of Biff and Baff through Dragon Warrior I & II for the Game Boy Color
- A massive comparative review of several varieties of eggnog and nog-like beverages
- Reflections on four months of blogging solo
- A recap of my contributions to obscure gaming website GameCola.net in December
Monday, December 31, 2012
Sunday, December 30, 2012
GameCola Recap: December 2012
After several prolific months in a row with obscure gaming website GameCola.net, things finally slowed to a crawl. I still managed to get my name attached to three articles, though my contribution to one was technically written back in November, and the other two articles were a spur-of-the-moment "Huh, guess I'd better write something for this."
Oh, and hey, looks like one last review got published, just under the wire.
Columns:
- The Archive Dive: We're On Holiday Break Edition
- Q&AmeCola: Worst Game in a Series
Comic:
- Sprite Flicker: I Give You a Special Present
Review:
- Mega Man II (GB)
Oh, and hey, looks like one last review got published, just under the wire.
Columns:
- The Archive Dive: We're On Holiday Break Edition
- Q&AmeCola: Worst Game in a Series
Comic:
- Sprite Flicker: I Give You a Special Present
Review:
- Mega Man II (GB)
Topics:
GameCola,
Humor,
Internet,
Video Games
Friday, December 28, 2012
Thinking.
Hi there.
Things have gotten quiet around the blog lately, but that's to be expected. Lots of things going on in my personal life, and plenty of other projects I've been working on, all on top of the regular hustle and bustle of the holiday season.
Also, it's quiet because it's just me.
If you've been reading this blog for less than four months, you might not realize that, for four years, this was a tag-team effort. It was virtually unheard-of for me to post more than two, maybe three days in a row before my partner Alex picked up with a rant about the state of the publishing industry, or an enthusiastic review of the latest comics, or a thoughtful reflection on his time playing baseball. Or a call for me to go back in time and kill Grizzly Adams. You could never tell.
When work got busy, we started working out some ways to ease the burden of sticking to a regular posting schedule--like his weekly Waiting for Wednesday column, I initiated a weekly Sunday Spotlight column to guarantee that, at the very least, he'd never need to crank anything out for Sunday. From there, we relaxed our posting schedule so that we didn't have to post every day. Then, without any real fanfare, Alex simply disappeared.
The official story is that, on top of his day job, he'd plunged himself into the world of self-publishing. Once his book was published, he'd be able to return to the blog. Well, the book is published now: it's called Sarah Faire and the House at the End of The World, and you should read it. As soon as it's possible for people who don't know Alex personally to read it. At the moment, the book's website is very pretty, and very devoid of content, including how one would go about ordering the book.
"I know; I know," I can hear him saying now. But I digress.
We both thought Exfanding would be back to a two-man blogging crew by now. Once I got used to the idea of solo blogging--which took a while, mind you--it became easier to keep this blog afloat. I stopped stalling until Alex returned, and began treating Exfanding as my blog, while still keeping with the style and traditions that we established for our posts. Things worked out fine...until December.
Gifts for Geeks. A specifically Christmas-themed Christmas post. That HTML snow widget we always have. All overlooked. All forgotten. And our chances of collaborating on some New Year's resolutions, or compiling a joint list of our favorite posts from this year (or last year, for crying out loud), are looking slimmer and slimmer as 2013 approaches. Just when I was hitting my stride, December descended to remind me that, no matter what I post on my own, this blog isn't this blog without both of us leaning on each other to uphold tradition.
What I'm about to say, I've been thinking about for four months. This shouldn't be a surprise, either, if you've been reading between the lines every time I've written a post like this one. I keep dancing around the inevitable conclusion because I'm not ready to let go.
But I think it might be time to let go.
I'm selling you to the zoo.
Wait; no. That's not it. I mean, I think it might be time to formally, and very conclusively, go on hiatus.
A real hiatus. Not the kind where I say we're going on hiatus, and then I come back in a few days and keep writing. The kind where there are no new posts. Ever. Again. Until both of us have a post or two scheduled.
I'm not making that decision on my own, though. If we do go on hiatus--or if we ride off into the sunset and you never hear from us again--it'll be a decision that we both make. There's been no horrible argument or sudden boredom that's to blame for placing this possibility on the table; Alex is simply busy, and I'm debating whether to keep making new episodes of The Rocky and Bullwinkle Show when we haven't seen Bullwinkle since the summer.
To be fair, if Alex is Bullwinkle, that means I'm voiced by a girl.
Regardless of whether we take a vacation, carry on as we've been doing, surprise you with Alex's sudden and triumphant return, or close up shop altogether, this post is not the end of Exfanding Your Horizons. I'm merely putting an option on the table. If you've got any thoughts, loyal Exfanders, the floor is yours.
Things have gotten quiet around the blog lately, but that's to be expected. Lots of things going on in my personal life, and plenty of other projects I've been working on, all on top of the regular hustle and bustle of the holiday season.
Also, it's quiet because it's just me.
If you've been reading this blog for less than four months, you might not realize that, for four years, this was a tag-team effort. It was virtually unheard-of for me to post more than two, maybe three days in a row before my partner Alex picked up with a rant about the state of the publishing industry, or an enthusiastic review of the latest comics, or a thoughtful reflection on his time playing baseball. Or a call for me to go back in time and kill Grizzly Adams. You could never tell.
When work got busy, we started working out some ways to ease the burden of sticking to a regular posting schedule--like his weekly Waiting for Wednesday column, I initiated a weekly Sunday Spotlight column to guarantee that, at the very least, he'd never need to crank anything out for Sunday. From there, we relaxed our posting schedule so that we didn't have to post every day. Then, without any real fanfare, Alex simply disappeared.
The official story is that, on top of his day job, he'd plunged himself into the world of self-publishing. Once his book was published, he'd be able to return to the blog. Well, the book is published now: it's called Sarah Faire and the House at the End of The World, and you should read it. As soon as it's possible for people who don't know Alex personally to read it. At the moment, the book's website is very pretty, and very devoid of content, including how one would go about ordering the book.
"I know; I know," I can hear him saying now. But I digress.
We both thought Exfanding would be back to a two-man blogging crew by now. Once I got used to the idea of solo blogging--which took a while, mind you--it became easier to keep this blog afloat. I stopped stalling until Alex returned, and began treating Exfanding as my blog, while still keeping with the style and traditions that we established for our posts. Things worked out fine...until December.
Gifts for Geeks. A specifically Christmas-themed Christmas post. That HTML snow widget we always have. All overlooked. All forgotten. And our chances of collaborating on some New Year's resolutions, or compiling a joint list of our favorite posts from this year (or last year, for crying out loud), are looking slimmer and slimmer as 2013 approaches. Just when I was hitting my stride, December descended to remind me that, no matter what I post on my own, this blog isn't this blog without both of us leaning on each other to uphold tradition.
What I'm about to say, I've been thinking about for four months. This shouldn't be a surprise, either, if you've been reading between the lines every time I've written a post like this one. I keep dancing around the inevitable conclusion because I'm not ready to let go.
But I think it might be time to let go.
I'm selling you to the zoo.
Wait; no. That's not it. I mean, I think it might be time to formally, and very conclusively, go on hiatus.
A real hiatus. Not the kind where I say we're going on hiatus, and then I come back in a few days and keep writing. The kind where there are no new posts. Ever. Again. Until both of us have a post or two scheduled.
I'm not making that decision on my own, though. If we do go on hiatus--or if we ride off into the sunset and you never hear from us again--it'll be a decision that we both make. There's been no horrible argument or sudden boredom that's to blame for placing this possibility on the table; Alex is simply busy, and I'm debating whether to keep making new episodes of The Rocky and Bullwinkle Show when we haven't seen Bullwinkle since the summer.
To be fair, if Alex is Bullwinkle, that means I'm voiced by a girl.
Regardless of whether we take a vacation, carry on as we've been doing, surprise you with Alex's sudden and triumphant return, or close up shop altogether, this post is not the end of Exfanding Your Horizons. I'm merely putting an option on the table. If you've got any thoughts, loyal Exfanders, the floor is yours.
Tuesday, December 25, 2012
Clash of the Eggnogs: A Holiday Taste Test
Being the jolly curmudgeon that I am, the Christmas season—for me, at least—shouldn't start until (a) it's December, and (b) we've seen snow at least once. There is to be no dancing or prancing in Jingle Bell Square until the air is sufficiently frosty. Figgy pudding is out of the question so long as there's still leftover turkey and stuffing in the fridge. And if I see someone hauling out the holly before Thanksgiving, it makes me want to haul out the shotgun and take aim at their festive inflatable reindeer.
"Humbug," I say. And also, "bah."
Then my wife came home with eggnog as it snowed on Halloween.
Technically, the eggnog came a little sooner, and the snow a little later, but the point is that someone decided that the official beverage of the holiday season (along with snow!) should be available in October. And my wife, who likes eggnog more than she likes my perfectly reasonable decree that the most wonderful time of the year only lasts 2-3 weeks in December, has kept our home stocked with the hit-or-miss libation ever since.
Fortunately for me, she likes to try different brands and varieties. Perhaps you recall my white cheddar burger showdown? Well, for your consideration, here's a review of the many flavors of eggnog (and near-eggnog beverages) that have passed through our fridge this holiday and pre-holiday season:
Stop & Shop Egg Nog
Purchased from: Stop & Shop
Don't let the generic name fool you—take a chance on the ridiculous holiday cow. Striking a satisfyingly sweet balance between eggy and creamy, this is the drink to which other eggnogs should aspire. There's nothing particularly notable about this one, other than that it's good, plain and simple. It doesn't go overboard with its flavor and consistency; by being relatively average, it ends up being above average, if that makes any sense. And if it doesn't make sense, read on, and you'll find how individuality is not necessarily a trait to be coveted in eggnogs.
Verdict: 4/5: Easily drinkable, filling but not heavy, and flat-out tasty.
Tuscan Holiday Eggnog
Purchased from: PathMark
It's...eggnog. Pretty much what I think of when I think eggnog. Coats your throat without being overly thick; more eggy than creamy; has that faint smell of "holiday spices," whatever those are.
Verdict: 3/5: It's fine. It's eggnog.
Borden Eggnog
Purchased from: Stop & Shop
Wait...Borden!? The cheese people?? And it comes in an unrefrigerated box?? There was no way this would be any good.
And it wasn't. It was tolerable at first; nothing more or less than creamy egg glop. No "holiday spices" to speak of. And yes, I did refrigerate it first. After a few sips, that "processed, out-of-a-box" smell quickly gave way to something more foul, like the eggnog had started to spoil in the ninety seconds it had been in my glass.
The texture is what finally got to me—this eggnog is nearly gag-inducingly thick to begin with, but as it coated my throat more and more, it reached a point where it felt like drinking egg-flavored plastic cheese. You know what I mean by "plastic cheese," right? Processed cheese singles...like the kind Borden makes.
Verdict: 0/5: I got through half of the half-glass I'd poured myself before giving up, and I still feel a little sick.
Hood Caramel Eggnog
Purchased from: PathMark
My wife says this one tastes nothing like caramel and everything like melted whipped cream, which is a total fib—the caramel taste here is almost brutish at first. You can smell it: it's like slightly burnt caramel. As far as consistency goes, the melted whipped cream comparison isn't too far off, and I suppose it does taste a bit like whipped cream...buried under layers of caramel that do seem to mellow the more you consume. Whatever it tastes like, it certainly isn't traditional eggnog—though that's not necessarily a bad thing.
Verdict: 3/5: It's pleasant enough. I don't mind caramel, but it's never been a selling point for me, so this is probably the highest score a 'nog like this could get.
Market Pantry Red Chocolate Velvet Holiday Milk
Purchased from: Target
This one was simply too ridiculous to pass up. Red Chocolate Velvet Holiday Milk?? Preposterous.
Delicious.
It was like drinking chocolate pudding with the consistency of Hershey's Milkshake—the latter being my all-time favorite premixed chocolate beverage out of a can, bottle, or carton (at least, until they seemingly changed the recipe a few years ago). This was rich, creamy, chocolatey, velvety, and satisfyingly desserty. Easily a contender for best premixed chocolate beverage I've had.
Verdict: 5/5: If "easily a contender for best premixed chocolate beverage I've had" isn't an endorsement, I don't know what is.
Cream-O-Land Holiday Style Eggnog
Purchased from: Local farmers' market
Look at that carton design. My wife says you can't go wrong with the holiday cow, and I'd say that's true. Though I'm a little suspicious of the "Holiday Style" descriptor; it's sort of like saying "Holiday Style Christmas Carols" or "Lawyer Style Subpoenas."
If you were to take Hood Caramel Eggnog and remove the caramel flavor, this is pretty much what you'd get. Impressively smooth, pleasantly creamy, and not all that eggy. Not unlike drinking melted eggnog-flavored whipped cream.
Verdict: 3/5: Enjoyable, but perhaps too light for its own good; feels like there's something missing. Perhaps that caramel eggnog left more of an impression than I thought.
Farmland Dairies Premium Eggnog
Purchased from: CVS
I see you, impostor holiday cow. You think you're all festive, but in fact, you are not. Do I see a Santa hat? Do I see a wreath in your mouth? No. Where is your holiday style, cow?
I tried valiantly to peg the unusual aroma wafting up from this 'nog, and the closest I could get was "faintly egg-scented garbage masked by cleaning solution" before my wife suggested it smelled like alcohol. Amaretto, Kahlúa, or Bailey's, to be specific. Clearly, I have no idea what I'm talking about. This 'nog is reasonably thick, and the taste is on the eggier side, to be sure, but still creamy. My wife says it gives the impression of being spiked, without actually being spiked. My wife also says she should write her own reviews of these eggnogs.
Verdict: 2/5: This eggnog confuses me. You'll probably like it more if you like the taste of...what did my wife call it, "alcohol"?...but I can do without that.
Dairy Fresh Chocolate Truffle
Purchased from: ShopRite
Chocolate truffle, eh? Well, Dairy Fresh does not disappoint. Another viscous delight in the same puddingy vein as Market Pantry's Red Velvet Holiday Milk, though the first sip or two reminded me of regular chocolate milk—at least, the way I make regular chocolate milk, which is chocolate syrup and possibly a splash of milk. This really does taste and feel like a melted chocolate truffle.
Verdict: 4/5: Not quite decadent, per se, but certainly more of a dessert than a beverage proper. And a very tasty dessert at that.
Organic Valley Organic Eggnog
Purchased from: ShopRite
Finally. While Tuscan Holiday Eggnog is what I expect when I have eggnog, Redundant Valley Eggnog is what I hope for when I have eggnog. It's like drinking milk, but thicker, and more on the vanilla ice cream side of dairy flavors. The ingredients list suggests that "organic fair trade nutmeg" is the source of the hint those elusive holiday spices here.
Verdict: 4/5: Delightful. I don't know whether the "organic" bit is what makes the difference, but I certainly wouldn't mind more eggnogs like this.
Hood Limited Edition Sugar Cookie Eggnog
Purchased from: ShopRite
So far, I am very impressed with Hood's ability to accurately convey what their eggnogs taste like. (Or, conversely, succeed at making their eggnogs taste like what they want to name them.) This one is nothing short of liquid sugar cookie. I'm beginning to think that "eggnog" is just a code word for specialty beverages that would otherwise be too novel for most people to take a chance on.
Verdict: 5/5: It's just as desserty as the Dairy Fresh Chocolate Truffle, but not so thick and rich that it strays from being a traditional beverage. Addictive.
Dairy Fresh Red Velvet
Purchased from: ShopRite
Is there actually a market for more than one brand of red velvet holiday beverage? Perhaps...but as far as I'm concerned, not while Market Pantry is still in business. This one actually tastes like red velvet cake, which puts it at a disadvantage—I'll eat red velvet cake, but I'm not a fan. Excessive frosting usually ruins a cake for me, and red velvet anything (at least in my experience) is characterized by excessive frosting—even when it's poured into a cup. There's enough of that essence of red velvet (both in smell and taste) to give the impression of the cake portion of this equation, but it's that too-sweet frosting flavor that wants to run the show here.
Verdict: 2/5: If you're a fan of red velvet, bump that score up a point. For me, it's too much like the frosting and not enough like the cake.
Turkey Hill Egg Nog
Purchased from: ShopRite
It's...eggnog. Think Tuscan Holiday Eggnog, but switch out the "holiday spices" for a stronger scent of egg.
Verdict: 2/5: This one's pretty average as far as eggnogs go, but the smell matters a great deal now that I'm an eggnog snob.
So Delicious Dairy Free Nog Coconut Nog Milk Beverage
Purchased from: Stop & Shop
Well, it's about time that someone 'fesses up that there is, in fact, no egg in their eggnog. So, it's just called nog. The Ferengi would be proud. I would be proud, too, except (a) I can't deal with the ridiculously long and silly name, and (b) it's not very good! I am perhaps not the right audience for this drink, because I like my dairy, and I've always found coconut milk to be a little too strong for my tastes. The texture and flavor are that of a milkshake made of coconut pudding and coconut milk that's somehow non-dairy.
Verdict: 1/5: If you're lactose-intolerant or cuckoo for coconuts, give this an extra point or two; I, for one, could not stop making faces while drinking this. I think using the Scotty glass was appropriate for this one.
Southern Comfort Traditional Egg Nog
Purchased from: ShopRite
If you would've asked me last year which brand of eggnog was the best, I would've told you without hesitation that it was Southern Comfort. After consuming more eggnog in the past few months that I've consumed in the last decade, I'm not so sure anymore. This is a proper eggnog—thick, balanced evenly between creamy and eggy, gently wafting "holiday spices" into the nostrils as the glass is drawn near to the nose (or mouth, or however you drink your eggnog)—but after my experiences this season, I've concluded that I'd rather have an improper eggnog that makes little or no attempt to live up to the "egg" part of its namesake.
Don't get me wrong—Southern Comfort is good, and it's still one of the best eggnogs around. I suspect that I'm simply suffering from overexposure, and it doesn't help that I had this directly after a glass of the So Not Delicious Absurdly Convoluted Title Coconut Milk Drink Beverage Nog.
Verdict: 4/5: A hearty, quality eggnog. Be sure to keep an eye out for the vanilla-flavored variant; I couldn't find it this year, but that extra touch of creamy sweetness makes this eggnog even better.
Closing Thoughts
Folks, I am officially eggnogged out...and I haven't even scratched the surface of what's out there. Hood alone has a few more special flavors to try, and that's to say nothing of all the regional brands and offerings from local dairy farms.
To recap, here's the list from best to worst:
Highly recommended:
- Hood Limited Edition Sugar Cookie Eggnog
- Market Pantry Red Chocolate Velvet Holiday Milk
Recommended:
- Dairy Fresh Chocolate Truffle
- Stop & Shop Egg Nog
- Southern Comfort Traditional Egg Nog
- Organic Valley Organic Eggnog
Pretty decent:
- Cream-O-Land Holiday Style Eggnog
- Hood Caramel Eggnog
- Tuscan Holiday Eggnog
Probably not worth it:
- Dairy Fresh Red Velvet
- Farmland Dairies Premium Eggnog
- Turkey Hill Egg Nog
Definitely not worth it:
- So Delicious Dairy Free Nog Coconut Nog Milk Beverage
BLEAUGH—for the person on your Naughty list this Christmas:
- Borden Eggnog
We'd love to hear from you if you've got a different opinion on these drinks, some recommendations of your own, or some horror stories about eggnogs and "holiday milks" to avoid. Merry Christmas, happy holidays, and happy...erm...eggnog consumption.
"Humbug," I say. And also, "bah."
Then my wife came home with eggnog as it snowed on Halloween.
Technically, the eggnog came a little sooner, and the snow a little later, but the point is that someone decided that the official beverage of the holiday season (along with snow!) should be available in October. And my wife, who likes eggnog more than she likes my perfectly reasonable decree that the most wonderful time of the year only lasts 2-3 weeks in December, has kept our home stocked with the hit-or-miss libation ever since.
Fortunately for me, she likes to try different brands and varieties. Perhaps you recall my white cheddar burger showdown? Well, for your consideration, here's a review of the many flavors of eggnog (and near-eggnog beverages) that have passed through our fridge this holiday and pre-holiday season:
Stop & Shop Egg Nog
Purchased from: Stop & Shop
Don't let the generic name fool you—take a chance on the ridiculous holiday cow. Striking a satisfyingly sweet balance between eggy and creamy, this is the drink to which other eggnogs should aspire. There's nothing particularly notable about this one, other than that it's good, plain and simple. It doesn't go overboard with its flavor and consistency; by being relatively average, it ends up being above average, if that makes any sense. And if it doesn't make sense, read on, and you'll find how individuality is not necessarily a trait to be coveted in eggnogs.
Verdict: 4/5: Easily drinkable, filling but not heavy, and flat-out tasty.
Tuscan Holiday Eggnog
Purchased from: PathMark
It's...eggnog. Pretty much what I think of when I think eggnog. Coats your throat without being overly thick; more eggy than creamy; has that faint smell of "holiday spices," whatever those are.
Verdict: 3/5: It's fine. It's eggnog.
Borden Eggnog
Purchased from: Stop & Shop
Wait...Borden!? The cheese people?? And it comes in an unrefrigerated box?? There was no way this would be any good.
And it wasn't. It was tolerable at first; nothing more or less than creamy egg glop. No "holiday spices" to speak of. And yes, I did refrigerate it first. After a few sips, that "processed, out-of-a-box" smell quickly gave way to something more foul, like the eggnog had started to spoil in the ninety seconds it had been in my glass.
The texture is what finally got to me—this eggnog is nearly gag-inducingly thick to begin with, but as it coated my throat more and more, it reached a point where it felt like drinking egg-flavored plastic cheese. You know what I mean by "plastic cheese," right? Processed cheese singles...like the kind Borden makes.
Verdict: 0/5: I got through half of the half-glass I'd poured myself before giving up, and I still feel a little sick.
Hood Caramel Eggnog
Purchased from: PathMark
My wife says this one tastes nothing like caramel and everything like melted whipped cream, which is a total fib—the caramel taste here is almost brutish at first. You can smell it: it's like slightly burnt caramel. As far as consistency goes, the melted whipped cream comparison isn't too far off, and I suppose it does taste a bit like whipped cream...buried under layers of caramel that do seem to mellow the more you consume. Whatever it tastes like, it certainly isn't traditional eggnog—though that's not necessarily a bad thing.
Verdict: 3/5: It's pleasant enough. I don't mind caramel, but it's never been a selling point for me, so this is probably the highest score a 'nog like this could get.
Market Pantry Red Chocolate Velvet Holiday Milk
Purchased from: Target
This one was simply too ridiculous to pass up. Red Chocolate Velvet Holiday Milk?? Preposterous.
Delicious.
It was like drinking chocolate pudding with the consistency of Hershey's Milkshake—the latter being my all-time favorite premixed chocolate beverage out of a can, bottle, or carton (at least, until they seemingly changed the recipe a few years ago). This was rich, creamy, chocolatey, velvety, and satisfyingly desserty. Easily a contender for best premixed chocolate beverage I've had.
Verdict: 5/5: If "easily a contender for best premixed chocolate beverage I've had" isn't an endorsement, I don't know what is.
Cream-O-Land Holiday Style Eggnog
Purchased from: Local farmers' market
Look at that carton design. My wife says you can't go wrong with the holiday cow, and I'd say that's true. Though I'm a little suspicious of the "Holiday Style" descriptor; it's sort of like saying "Holiday Style Christmas Carols" or "Lawyer Style Subpoenas."
If you were to take Hood Caramel Eggnog and remove the caramel flavor, this is pretty much what you'd get. Impressively smooth, pleasantly creamy, and not all that eggy. Not unlike drinking melted eggnog-flavored whipped cream.
Verdict: 3/5: Enjoyable, but perhaps too light for its own good; feels like there's something missing. Perhaps that caramel eggnog left more of an impression than I thought.
Farmland Dairies Premium Eggnog
Purchased from: CVS
I tried valiantly to peg the unusual aroma wafting up from this 'nog, and the closest I could get was "faintly egg-scented garbage masked by cleaning solution" before my wife suggested it smelled like alcohol. Amaretto, Kahlúa, or Bailey's, to be specific. Clearly, I have no idea what I'm talking about. This 'nog is reasonably thick, and the taste is on the eggier side, to be sure, but still creamy. My wife says it gives the impression of being spiked, without actually being spiked. My wife also says she should write her own reviews of these eggnogs.
Verdict: 2/5: This eggnog confuses me. You'll probably like it more if you like the taste of...what did my wife call it, "alcohol"?...but I can do without that.
Dairy Fresh Chocolate Truffle
Purchased from: ShopRite
Chocolate truffle, eh? Well, Dairy Fresh does not disappoint. Another viscous delight in the same puddingy vein as Market Pantry's Red Velvet Holiday Milk, though the first sip or two reminded me of regular chocolate milk—at least, the way I make regular chocolate milk, which is chocolate syrup and possibly a splash of milk. This really does taste and feel like a melted chocolate truffle.
Verdict: 4/5: Not quite decadent, per se, but certainly more of a dessert than a beverage proper. And a very tasty dessert at that.
Organic Valley Organic Eggnog
Purchased from: ShopRite
Finally. While Tuscan Holiday Eggnog is what I expect when I have eggnog, Redundant Valley Eggnog is what I hope for when I have eggnog. It's like drinking milk, but thicker, and more on the vanilla ice cream side of dairy flavors. The ingredients list suggests that "organic fair trade nutmeg" is the source of the hint those elusive holiday spices here.
Verdict: 4/5: Delightful. I don't know whether the "organic" bit is what makes the difference, but I certainly wouldn't mind more eggnogs like this.
Hood Limited Edition Sugar Cookie Eggnog
Purchased from: ShopRite
So far, I am very impressed with Hood's ability to accurately convey what their eggnogs taste like. (Or, conversely, succeed at making their eggnogs taste like what they want to name them.) This one is nothing short of liquid sugar cookie. I'm beginning to think that "eggnog" is just a code word for specialty beverages that would otherwise be too novel for most people to take a chance on.
Verdict: 5/5: It's just as desserty as the Dairy Fresh Chocolate Truffle, but not so thick and rich that it strays from being a traditional beverage. Addictive.
Dairy Fresh Red Velvet
Purchased from: ShopRite
Is there actually a market for more than one brand of red velvet holiday beverage? Perhaps...but as far as I'm concerned, not while Market Pantry is still in business. This one actually tastes like red velvet cake, which puts it at a disadvantage—I'll eat red velvet cake, but I'm not a fan. Excessive frosting usually ruins a cake for me, and red velvet anything (at least in my experience) is characterized by excessive frosting—even when it's poured into a cup. There's enough of that essence of red velvet (both in smell and taste) to give the impression of the cake portion of this equation, but it's that too-sweet frosting flavor that wants to run the show here.
Verdict: 2/5: If you're a fan of red velvet, bump that score up a point. For me, it's too much like the frosting and not enough like the cake.
Turkey Hill Egg Nog
Purchased from: ShopRite
It's...eggnog. Think Tuscan Holiday Eggnog, but switch out the "holiday spices" for a stronger scent of egg.
Verdict: 2/5: This one's pretty average as far as eggnogs go, but the smell matters a great deal now that I'm an eggnog snob.
So Delicious Dairy Free Nog Coconut Nog Milk Beverage
Purchased from: Stop & Shop
Well, it's about time that someone 'fesses up that there is, in fact, no egg in their eggnog. So, it's just called nog. The Ferengi would be proud. I would be proud, too, except (a) I can't deal with the ridiculously long and silly name, and (b) it's not very good! I am perhaps not the right audience for this drink, because I like my dairy, and I've always found coconut milk to be a little too strong for my tastes. The texture and flavor are that of a milkshake made of coconut pudding and coconut milk that's somehow non-dairy.
Verdict: 1/5: If you're lactose-intolerant or cuckoo for coconuts, give this an extra point or two; I, for one, could not stop making faces while drinking this. I think using the Scotty glass was appropriate for this one.
Southern Comfort Traditional Egg Nog
Purchased from: ShopRite
If you would've asked me last year which brand of eggnog was the best, I would've told you without hesitation that it was Southern Comfort. After consuming more eggnog in the past few months that I've consumed in the last decade, I'm not so sure anymore. This is a proper eggnog—thick, balanced evenly between creamy and eggy, gently wafting "holiday spices" into the nostrils as the glass is drawn near to the nose (or mouth, or however you drink your eggnog)—but after my experiences this season, I've concluded that I'd rather have an improper eggnog that makes little or no attempt to live up to the "egg" part of its namesake.
Don't get me wrong—Southern Comfort is good, and it's still one of the best eggnogs around. I suspect that I'm simply suffering from overexposure, and it doesn't help that I had this directly after a glass of the So Not Delicious Absurdly Convoluted Title Coconut Milk Drink Beverage Nog.
Verdict: 4/5: A hearty, quality eggnog. Be sure to keep an eye out for the vanilla-flavored variant; I couldn't find it this year, but that extra touch of creamy sweetness makes this eggnog even better.
Closing Thoughts
Folks, I am officially eggnogged out...and I haven't even scratched the surface of what's out there. Hood alone has a few more special flavors to try, and that's to say nothing of all the regional brands and offerings from local dairy farms.
To recap, here's the list from best to worst:
Highly recommended:
- Hood Limited Edition Sugar Cookie Eggnog
- Market Pantry Red Chocolate Velvet Holiday Milk
Recommended:
- Dairy Fresh Chocolate Truffle
- Stop & Shop Egg Nog
- Southern Comfort Traditional Egg Nog
- Organic Valley Organic Eggnog
Pretty decent:
- Cream-O-Land Holiday Style Eggnog
- Hood Caramel Eggnog
- Tuscan Holiday Eggnog
Probably not worth it:
- Dairy Fresh Red Velvet
- Farmland Dairies Premium Eggnog
- Turkey Hill Egg Nog
Definitely not worth it:
- So Delicious Dairy Free Nog Coconut Nog Milk Beverage
BLEAUGH—for the person on your Naughty list this Christmas:
- Borden Eggnog
We'd love to hear from you if you've got a different opinion on these drinks, some recommendations of your own, or some horror stories about eggnogs and "holiday milks" to avoid. Merry Christmas, happy holidays, and happy...erm...eggnog consumption.
Topics:
Food,
Holidays,
Philosophy of Fandom,
Reviews,
Stories of Fandom
Sunday, December 23, 2012
A Tale of Two Dragon Warriors
Today's guest post comes from DashJump, whose name should sound familiar if you recall our Mega Man 25th anniversary marathon. As it turns out, he plays other games, too—in this case, Dragon Warrior! Last year around this time, we had an overview of the four NES games; this year, we're continuing the holiday tradition with some stories from the Game Boy Color adaptation...
Guaranteed 100% Spoiler Free!
It was the best of games; it was the worst of games…and all one Game Boy Color cartridge!
Dragon Warrior (aka Dragon Quest) was published in the same era as Final Fantasy by the Enix part of the now-juggernaut Square Enix, or “Squeenix” as lovingly called by us professionals. Also similar to Final Fantasy, it spawned a gaggle of sequels and offshoots. Finally, like all good fantasies, it only made sense to update the graphics, tweak the balance, update the King James script, and re-release the game for a modern console. Well, modern at the time.
But wait, there’s more! Why update one game when you can update two for twice the price? Unlike (classic) Final Fantasy storylines, there is continuity within the (classic) Dragon Warrior franchise. The first three games and second three games each form a story arc. It’s teetering on this first arc where my story begins…
Dragon Warrior I
I named my character Biff (given the four character limitation of the Game Boy version) and quickly learned he was a descendent of Loto (known as Erdrick in the North American NES port). Apparently some evil genius DracoLord (Dragonlord on the NES) had stolen a magic tchotchke and was using it to ruin everything for everybody. Of course, it fell to me to save the world; this wasn’t The Sims where I could expect to beat the game by calling friends and selling used cars.
Well, all the fixtures of the classic RPG are present as you enter this land. You get to wander a glorious 8-bit world slaughtering slimes, leveling up, collecting gold, buying bling, and staying at inns while progressing towards your destiny: defeating DracoLord! The only surprise for modern gamers? You are on your own. This game is a party of one.
However, it’s this honest simplicity that appealed to me most. The updates to the game make it a touch easier and faster than its older NES counterpart. Plus, NPCs you encounter share useful clues with you. No one blathers on about the weather or a pie they baked, save the “puff puff massage” girl at the bathhouse. You should get to know her. Moving on!
To a seasoned veteran of RPGs, Dragon Warrior is a great weekend project. You’ll be humming the chiptunes long after your adventure is over.
So it was with great expectations that I nestled into my chair to begin the next chapter of my quest…
Dragon Warrior II
In this adventure, you play as the descendent of the warrior in your first game. So, I named him Baff.
From the introduction, you learn you will not be alone this time. Your first objective is to assemble your team. If you are able to complete this objective, you may have a chance at beating the game. I’m serious.
I believe it took me as long to track down the first of my peeps as it did for me to beat the first game. Not that there were too many places to look, mind you; that would have been far less frustrating. No, I was visiting the same places over and over. Having become so over-leveled, I even wound up going to a cave some old man told me I dare not visit alone, wondering if perhaps he was evil and lying to me.
Fortunately, our third teammate revealed herself much sooner, and we were on our way.
With your team assembled, you embark upon a mighty fetch quest. Unlike the last game, where the McGuffins you collect along the way are either useful or novel, in this game, little of what you collect does more than allow you to collect something else. There are a few neat locations you visit along the way, but the game by and large lacks the charm of the first.
To its credit, though, many of these drawbacks are symptoms of evolutionary growing pains. Having additional party members facing more than one creature at a time adds new dimensions of strategy to the battles that weren’t present in the first game. The introduction of new ways to travel opens up the world, making the game feel less linear. You even get to visit locations and pick up items from the last game, strengthening the story continuity and making this journey feel like a part of something bigger.
All those changes almost made up for the negatives. That is, until I arrived in the final area and unlocked hard mode. After hours of searching, finding, unlocking, revisiting, band camp, grinding, grinding, and grinding, I felt prepared. Unlike the first game, I had managed a deathless run to this point. I set foot out into this new land and was crushed like an ant on a kindergarten playground. It happened over and over and over again. I was dumbfounded.
After spending as much time grinding in this place as I did to reach it, I was finally ready to defeat the evil dastard who thrust this torturous quest upon me. Watching him disappear into oblivion? Priceless.
Still, despite returning peace to the kingdom once more, my dragon sense tingles. I feel, perhaps, evil has yet to be permanently vanquished. When asked why, I can point to only one sign: the Dragon Warrior III cartridge on my shelf.
To be continued...
Guaranteed 100% Spoiler Free!
It was the best of games; it was the worst of games…and all one Game Boy Color cartridge!
Dragon Warrior (aka Dragon Quest) was published in the same era as Final Fantasy by the Enix part of the now-juggernaut Square Enix, or “Squeenix” as lovingly called by us professionals. Also similar to Final Fantasy, it spawned a gaggle of sequels and offshoots. Finally, like all good fantasies, it only made sense to update the graphics, tweak the balance, update the King James script, and re-release the game for a modern console. Well, modern at the time.
But wait, there’s more! Why update one game when you can update two for twice the price? Unlike (classic) Final Fantasy storylines, there is continuity within the (classic) Dragon Warrior franchise. The first three games and second three games each form a story arc. It’s teetering on this first arc where my story begins…
Dragon Warrior I
I named my character Biff (given the four character limitation of the Game Boy version) and quickly learned he was a descendent of Loto (known as Erdrick in the North American NES port). Apparently some evil genius DracoLord (Dragonlord on the NES) had stolen a magic tchotchke and was using it to ruin everything for everybody. Of course, it fell to me to save the world; this wasn’t The Sims where I could expect to beat the game by calling friends and selling used cars.
Well, all the fixtures of the classic RPG are present as you enter this land. You get to wander a glorious 8-bit world slaughtering slimes, leveling up, collecting gold, buying bling, and staying at inns while progressing towards your destiny: defeating DracoLord! The only surprise for modern gamers? You are on your own. This game is a party of one.
However, it’s this honest simplicity that appealed to me most. The updates to the game make it a touch easier and faster than its older NES counterpart. Plus, NPCs you encounter share useful clues with you. No one blathers on about the weather or a pie they baked, save the “puff puff massage” girl at the bathhouse. You should get to know her. Moving on!
To a seasoned veteran of RPGs, Dragon Warrior is a great weekend project. You’ll be humming the chiptunes long after your adventure is over.
So it was with great expectations that I nestled into my chair to begin the next chapter of my quest…
Dragon Warrior II
In this adventure, you play as the descendent of the warrior in your first game. So, I named him Baff.
From the introduction, you learn you will not be alone this time. Your first objective is to assemble your team. If you are able to complete this objective, you may have a chance at beating the game. I’m serious.
I believe it took me as long to track down the first of my peeps as it did for me to beat the first game. Not that there were too many places to look, mind you; that would have been far less frustrating. No, I was visiting the same places over and over. Having become so over-leveled, I even wound up going to a cave some old man told me I dare not visit alone, wondering if perhaps he was evil and lying to me.
Fortunately, our third teammate revealed herself much sooner, and we were on our way.
With your team assembled, you embark upon a mighty fetch quest. Unlike the last game, where the McGuffins you collect along the way are either useful or novel, in this game, little of what you collect does more than allow you to collect something else. There are a few neat locations you visit along the way, but the game by and large lacks the charm of the first.
All those changes almost made up for the negatives. That is, until I arrived in the final area and unlocked hard mode. After hours of searching, finding, unlocking, revisiting, band camp, grinding, grinding, and grinding, I felt prepared. Unlike the first game, I had managed a deathless run to this point. I set foot out into this new land and was crushed like an ant on a kindergarten playground. It happened over and over and over again. I was dumbfounded.
Still, despite returning peace to the kingdom once more, my dragon sense tingles. I feel, perhaps, evil has yet to be permanently vanquished. When asked why, I can point to only one sign: the Dragon Warrior III cartridge on my shelf.
To be continued...
Friday, December 21, 2012
Mega Man 25th Anniversary Livestreaming Marathon: A Retrospective
To celebrate Mega Man's 25th anniversary in style, I got together with my longtime friend (codename Dash Jump) and my wife (alias Z-Saber) to stream over 20 continuous hours of Mega Man over the Internet, with viewers from all around the world tuning in at various times to join in the fun. What began as a televised second helping of my 2010 Mega Man marathon soon became a more massive undertaking and learning experience than I had ever expected.
Our marathon comprised Rockman 1-6 for the Famicom (both because we'd never played the original Japanese versions of the NES games, and because the Famicom A/V was easier to stream from), Mega Man 7 for the SNES, Mega Man 8 for the PS1, and Mega Man 9-10 for the Wii. If you missed any part of the marathon, or if you'd like to relive the memories, pay a visit to any of the links below—the whole thing is saved there for future generations to look at it and say, "What were you guys thinking!?"
- Dash's Twitch TV channel
- Dash's Megathon playlist on his YouTube channel
- My Collaborations playlist on my YouTube channel
I'm giving Dash all the credit here [Dash's note: I accept all the credit!]—I might've come up with the idea, but he's the one who provided the hardware and expertise that allowed us to stream ten different games on four different consoles from the comfort of my living room. Not only that, but he did an excellent job of moderating the viewer chat room—something I mostly gave up on after I started getting a headache from looking back and forth between the gameplay on my television and the text scrolling by on his laptop.
I also was pleased and grateful to have my wife there throughout the first nine games; she, too, kept on top of the chat room, and was even a good enough sport to play a stage or two when the fans requested it. Additionally, she volunteered to make pizza from scratch when dinnertime drew near. (It was delicious, I might add.)
I mentioned this was both a learning experience and a more massive undertaking than anticipated; perhaps the best way to illustrate what I mean is with a few lists.
What went well:
- Technology! We actually managed to pull this off with no significant technical difficulties, unlike the first time I tried to record Mega Man videos. This is why Dash is the man. [Dash's note: Agreed; he is also handsome and single.]
- Publicity! Not only did Dash find numerous opportunities in the chat room, in the commentary, and in the video footage (with pre-created images posted between games) to advertise our Twitter accounts, but my efforts to plug the marathon on Exfanding, Facebook, YouTube, and Twitter were very successful in drawing more of a crowd to advertise to in the first place. [Dash's note: We love you; please follow!]
- Breaks! When one of us needed to eat or step out of the room for whatever reason, the other could keep playing to cover for us, so there was seldom a break in the action. This also helped limit the amount of down time between games; aside from swapping out cartridges and systems, we rarely needed more than a minute or two until we were ready to roll again.
- Commentary! We were, at various times, thoughtful, insightful, clever, funny, and generally entertaining. Even as the marathon dragged on and we slogged through the games and stages we weren't as fond of, we often managed to stay chatty and keep a positive attitude (or at least sound like we had a positive attitude).
- Responsiveness! Between the three of us, someone was always monitoring the chat room, and we tended to be very good about responding to the questions and requests of our viewers.
- Gameplay! There was a solid mix of impressive success and hilariously embarrassing failure in our playing, with plenty of fun, tense, and enlightening moments interspersed between the biggest highlights. [Dash's note: I have a keen sense for dodging into pits and spikes.]
- Food! We had breakfast, lunch, and (to a lesser extent) dinner planned out in advance, with plenty to drink and snack on whenever we needed it. [Dash's note: Except chocolate ice cream, because Gemini hoarded it all.]
- Participation! All three of us were frequently and meaningfully involved in various aspects of the marathon.
- Completion! We actually beat all ten games. How 'bout that.
What could have gone better:
- Starting! We told everyone we'd begin around 8:00 AM; we started closer to 8:20 AM. That's not too far off when you're talking about an all-day marathon, but we probably could have put up the "preloader" screen in time for the people who showed up early to be reassured that this was still happening.
- Alertness! I was apparently still groggy and especially off my game through Rockman 1-2, and it took Dash a few hours until he realized he hadn't had his coffee. Needless to say, our performance at the beginning, while still entertaining, often left something to be desired. It took us 25 minutes just to beat Ice Man's stage—which, I might point out, is how long it took us to beat all five of the preceding robot masters combined. This prompted our favorite recurring gag of the marathon, a series of Zelda II-inspired "GAME OVER RETURN OF ICE MAN" images that stemmed from the chat room's response to our world-condemning failures. [Dash's note: Ice Man has haunted my dreams since Monday.]
- Expectations and timing! My previous marathon—which was interrupted for 45 minutes by an unexpected errand, had a few longer breaks, and involved me collecting basically all the optional bolts in Mega Man 8—clocked in at about 16 hours. Even allowing 17 hours for this marathon would surely be more than sufficient, bringing the event to a close by around 1:00 AM at the latest. That's late, to be sure, but not an hour at which either of us is unaccustomed to being functional.
We ended at 4:00 AM. Our breaks between games were almost nonexistent, we skipped half the bolts in Mega Man 8, and we finished three hours later than the latest I was prepared for.
Our original plan was to have me be the primary player for all ten games, with Dash occasionally jumping in on the games he was more experienced with. While classic Mega Man and platformers in general are my specialty (and the ten games we marathoned were still fresh in my mind from my YouTube videos and my 2010 marathon), Dash is better at the Mega Man X series and other genres of games. [Dash's note: True dat.] I think we both recognized that, while it might be more fun to share the marathon equally, things would probably flow better if I covered for Dash on the games he'd only played once, or too long ago to remember well.
Neither of us discussed changing the plan. When I kept offering him the controller after beating a stage, and he kept accepting, the marathon transformed from a relaxed speedrun of Mega Man 1-10 into a casual "Let's Play" of Mega Man 1-10 with no definite endpoint. The whole point was to have fun playing these games together, but I was so focused on how far behind schedule we were that I could barely let either of us enjoy the marathon fully. It wasn't long before I started hammering Dash with unwelcome, unsolicited advice [Dash's note: And don't forget the rolled-up newspaper!] about how to get through each stage more quickly, and even my theater background couldn't mask my unhappiness with fighting Clown Man after my bedtime.
Lessons learned:
- Understand the person or people with whom you're collaborating, and be attentive to their mood, playing style, and gaming ability. Create a plan, agree on the plan, stick to the plan. Clearly communicate your expectations to each other, and clearly express when things aren't meeting your expectations or going as planned. [Dash's note: Is this marriage advice?] I could go into more detail here, but suffice it to say that almost everything that could've gone better with the marathon was the result of us doing the opposite of everything mentioned above.
- For future marathons, Mega Man & Bass should be played in place of Mega Man 8. Unrelenting difficulty be darned! Anything's gotta be better than...well, pretty much everything about that game.
- Unless it's an intentionally blind playthrough or a spontaneous decision to play a particular game, spend a little time before the marathon/livestream practicing or reading up on the game(s) you're going to play. This is especially important if there are known trouble spots—dodging the shots of Mega Man 7's final boss, for example, or the labyrinth sections of Astro Man's stage in Mega Man 8.
- I am not cut out for livestreaming on my own; this would have been a complete disaster without Dash. [Dash's note: Most things are a complete disaster without Dash.] Simultaneously monitoring the chat room, providing commentary, actually playing a game, periodically advertising my various social media accounts, and ensuring the technology still works is not something I can see myself happily or competently doing.
- Never forget how awesome your viewers are. A handful of people spent the entire 20 hours with us. Some of our viewers went to bed, and came back seven or eight hours later to see if we were still playing. We had people digging up articles, video links, and even creating custom images for us on the fly. It didn't matter that we scored dozens of Game Overs or accidentally had to replay half of the castle stages in Mega Man 9; our viewers were there for us, and that's a magnificent feeling.
Overall, despite the fatigue, failure, and frustration I know we both suffered at certain points (GAME OVER RETURN OF ICE MAN), I'd say the Megathon (as Dash likes to call it) was a great success. We provided the Internet with 20 more hours of entertainment, Dash's livestreaming career is off to a strong start [Dash's note: Thanks, Gemini!!!], we both gained more subscribers and followers, and we got to celebrate Mega Man's 25th anniversary in style, among friends both near and far.
Now, to start planning that Mega Man Game Boy marathon...
Our marathon comprised Rockman 1-6 for the Famicom (both because we'd never played the original Japanese versions of the NES games, and because the Famicom A/V was easier to stream from), Mega Man 7 for the SNES, Mega Man 8 for the PS1, and Mega Man 9-10 for the Wii. If you missed any part of the marathon, or if you'd like to relive the memories, pay a visit to any of the links below—the whole thing is saved there for future generations to look at it and say, "What were you guys thinking!?"
- Dash's Twitch TV channel
- Dash's Megathon playlist on his YouTube channel
- My Collaborations playlist on my YouTube channel
I'm giving Dash all the credit here [Dash's note: I accept all the credit!]—I might've come up with the idea, but he's the one who provided the hardware and expertise that allowed us to stream ten different games on four different consoles from the comfort of my living room. Not only that, but he did an excellent job of moderating the viewer chat room—something I mostly gave up on after I started getting a headache from looking back and forth between the gameplay on my television and the text scrolling by on his laptop.
I also was pleased and grateful to have my wife there throughout the first nine games; she, too, kept on top of the chat room, and was even a good enough sport to play a stage or two when the fans requested it. Additionally, she volunteered to make pizza from scratch when dinnertime drew near. (It was delicious, I might add.)
I mentioned this was both a learning experience and a more massive undertaking than anticipated; perhaps the best way to illustrate what I mean is with a few lists.
What went well:
- Technology! We actually managed to pull this off with no significant technical difficulties, unlike the first time I tried to record Mega Man videos. This is why Dash is the man. [Dash's note: Agreed; he is also handsome and single.]
- Publicity! Not only did Dash find numerous opportunities in the chat room, in the commentary, and in the video footage (with pre-created images posted between games) to advertise our Twitter accounts, but my efforts to plug the marathon on Exfanding, Facebook, YouTube, and Twitter were very successful in drawing more of a crowd to advertise to in the first place. [Dash's note: We love you; please follow!]
- Breaks! When one of us needed to eat or step out of the room for whatever reason, the other could keep playing to cover for us, so there was seldom a break in the action. This also helped limit the amount of down time between games; aside from swapping out cartridges and systems, we rarely needed more than a minute or two until we were ready to roll again.
- Commentary! We were, at various times, thoughtful, insightful, clever, funny, and generally entertaining. Even as the marathon dragged on and we slogged through the games and stages we weren't as fond of, we often managed to stay chatty and keep a positive attitude (or at least sound like we had a positive attitude).
- Responsiveness! Between the three of us, someone was always monitoring the chat room, and we tended to be very good about responding to the questions and requests of our viewers.
- Gameplay! There was a solid mix of impressive success and hilariously embarrassing failure in our playing, with plenty of fun, tense, and enlightening moments interspersed between the biggest highlights. [Dash's note: I have a keen sense for dodging into pits and spikes.]
- Food! We had breakfast, lunch, and (to a lesser extent) dinner planned out in advance, with plenty to drink and snack on whenever we needed it. [Dash's note: Except chocolate ice cream, because Gemini hoarded it all.]
- Participation! All three of us were frequently and meaningfully involved in various aspects of the marathon.
- Completion! We actually beat all ten games. How 'bout that.
What could have gone better:
- Starting! We told everyone we'd begin around 8:00 AM; we started closer to 8:20 AM. That's not too far off when you're talking about an all-day marathon, but we probably could have put up the "preloader" screen in time for the people who showed up early to be reassured that this was still happening.
- Alertness! I was apparently still groggy and especially off my game through Rockman 1-2, and it took Dash a few hours until he realized he hadn't had his coffee. Needless to say, our performance at the beginning, while still entertaining, often left something to be desired. It took us 25 minutes just to beat Ice Man's stage—which, I might point out, is how long it took us to beat all five of the preceding robot masters combined. This prompted our favorite recurring gag of the marathon, a series of Zelda II-inspired "GAME OVER RETURN OF ICE MAN" images that stemmed from the chat room's response to our world-condemning failures. [Dash's note: Ice Man has haunted my dreams since Monday.]
- Expectations and timing! My previous marathon—which was interrupted for 45 minutes by an unexpected errand, had a few longer breaks, and involved me collecting basically all the optional bolts in Mega Man 8—clocked in at about 16 hours. Even allowing 17 hours for this marathon would surely be more than sufficient, bringing the event to a close by around 1:00 AM at the latest. That's late, to be sure, but not an hour at which either of us is unaccustomed to being functional.
We ended at 4:00 AM. Our breaks between games were almost nonexistent, we skipped half the bolts in Mega Man 8, and we finished three hours later than the latest I was prepared for.
Our original plan was to have me be the primary player for all ten games, with Dash occasionally jumping in on the games he was more experienced with. While classic Mega Man and platformers in general are my specialty (and the ten games we marathoned were still fresh in my mind from my YouTube videos and my 2010 marathon), Dash is better at the Mega Man X series and other genres of games. [Dash's note: True dat.] I think we both recognized that, while it might be more fun to share the marathon equally, things would probably flow better if I covered for Dash on the games he'd only played once, or too long ago to remember well.
Neither of us discussed changing the plan. When I kept offering him the controller after beating a stage, and he kept accepting, the marathon transformed from a relaxed speedrun of Mega Man 1-10 into a casual "Let's Play" of Mega Man 1-10 with no definite endpoint. The whole point was to have fun playing these games together, but I was so focused on how far behind schedule we were that I could barely let either of us enjoy the marathon fully. It wasn't long before I started hammering Dash with unwelcome, unsolicited advice [Dash's note: And don't forget the rolled-up newspaper!] about how to get through each stage more quickly, and even my theater background couldn't mask my unhappiness with fighting Clown Man after my bedtime.
Lessons learned:
- Understand the person or people with whom you're collaborating, and be attentive to their mood, playing style, and gaming ability. Create a plan, agree on the plan, stick to the plan. Clearly communicate your expectations to each other, and clearly express when things aren't meeting your expectations or going as planned. [Dash's note: Is this marriage advice?] I could go into more detail here, but suffice it to say that almost everything that could've gone better with the marathon was the result of us doing the opposite of everything mentioned above.
- For future marathons, Mega Man & Bass should be played in place of Mega Man 8. Unrelenting difficulty be darned! Anything's gotta be better than...well, pretty much everything about that game.
- Unless it's an intentionally blind playthrough or a spontaneous decision to play a particular game, spend a little time before the marathon/livestream practicing or reading up on the game(s) you're going to play. This is especially important if there are known trouble spots—dodging the shots of Mega Man 7's final boss, for example, or the labyrinth sections of Astro Man's stage in Mega Man 8.
- I am not cut out for livestreaming on my own; this would have been a complete disaster without Dash. [Dash's note: Most things are a complete disaster without Dash.] Simultaneously monitoring the chat room, providing commentary, actually playing a game, periodically advertising my various social media accounts, and ensuring the technology still works is not something I can see myself happily or competently doing.
- Never forget how awesome your viewers are. A handful of people spent the entire 20 hours with us. Some of our viewers went to bed, and came back seven or eight hours later to see if we were still playing. We had people digging up articles, video links, and even creating custom images for us on the fly. It didn't matter that we scored dozens of Game Overs or accidentally had to replay half of the castle stages in Mega Man 9; our viewers were there for us, and that's a magnificent feeling.
Overall, despite the fatigue, failure, and frustration I know we both suffered at certain points (GAME OVER RETURN OF ICE MAN), I'd say the Megathon (as Dash likes to call it) was a great success. We provided the Internet with 20 more hours of entertainment, Dash's livestreaming career is off to a strong start [Dash's note: Thanks, Gemini!!!], we both gained more subscribers and followers, and we got to celebrate Mega Man's 25th anniversary in style, among friends both near and far.
Now, to start planning that Mega Man Game Boy marathon...
Sunday, December 16, 2012
Livestreaming Mega Man Marathon Is a GO!!!
The livestreaming Mega Man 25th Anniversary Marathon is ON!!! The all-day gaming madness will start at (or a little after) 5 AM Pacific / 8 AM Eastern / 1 PM UK on Monday, December 17.
Contrary to what was previously reported, the livestream will be viewable on my friend (alias DashJump)'s Twitch TV channel—he's the technical maestro who actually knows what he's doing:
http://www.twitch.tv/dashjump
I (AKA Flashman85, AKA GeminiLaser) will be playing through Mega Man 1-10 with DashJump, and my wife (codename Z-Saber) may be flitting in and out. By the time we're done, we'll have no idea what our real names are anymore.
If my 2010 Mega Man marathon was any indication, this whole endeavor should take 15+ hours, meaning you can expect us to finish at the earliest by 8 PM Pacific / 11 PM Eastern / 4 AM UK—it all depends on how many Game Overs and horrendous technological setbacks we suffer. If we're making fabulous time and finish Mega Man 8 before 8 PM Eastern, we might test the limits of our sanity and throw Mega Man & Bass into the mix. (Note: This will be a terrible idea.)
If you miss any part of the marathon, fear not! I'll follow up in a day or so with a link to where you can watch the whole thing, recorded, at your leisure. Hope you can join us!
Contrary to what was previously reported, the livestream will be viewable on my friend (alias DashJump)'s Twitch TV channel—he's the technical maestro who actually knows what he's doing:
http://www.twitch.tv/dashjump
I (AKA Flashman85, AKA GeminiLaser) will be playing through Mega Man 1-10 with DashJump, and my wife (codename Z-Saber) may be flitting in and out. By the time we're done, we'll have no idea what our real names are anymore.
If my 2010 Mega Man marathon was any indication, this whole endeavor should take 15+ hours, meaning you can expect us to finish at the earliest by 8 PM Pacific / 11 PM Eastern / 4 AM UK—it all depends on how many Game Overs and horrendous technological setbacks we suffer. If we're making fabulous time and finish Mega Man 8 before 8 PM Eastern, we might test the limits of our sanity and throw Mega Man & Bass into the mix. (Note: This will be a terrible idea.)
If you miss any part of the marathon, fear not! I'll follow up in a day or so with a link to where you can watch the whole thing, recorded, at your leisure. Hope you can join us!
Topics:
Internet,
Marathons,
Mega Man,
News,
Video Games
Saturday, December 15, 2012
New Twitch.TV Channel!
In anticipation of my possible upcoming all-day Mega Man marathon, I've set up a Twitch.TV account for live streaming video footage of my video game adventures. You can find my channel here:
http://www.twitch.tv/flashman85
If all goes well, Monday will be filled with 15+ hours of Mega Man. If all does not go well, I still hope to use the channel for at least a few less-ambitious projects, such as a blind playthrough of Street Fighter X Mega Man, a marathon of the Game Boy Mega Man games (which, for a few reasons, would be much simpler than a marathon of the console games), and probably even something that isn't Mega Man, if you can believe that.
I'll be sure to post updates here on Exfanding when I'm planning something in advance, but you may wish to tune into my GeminiLaser Facebook page, our Exfanding Facebook page, my YouTube channel, or our Twitter...thingy. Whatever it is you call a channel for people on Twitter.
Probably safe to say you won't hear about it on Twitter.
http://www.twitch.tv/flashman85
If all goes well, Monday will be filled with 15+ hours of Mega Man. If all does not go well, I still hope to use the channel for at least a few less-ambitious projects, such as a blind playthrough of Street Fighter X Mega Man, a marathon of the Game Boy Mega Man games (which, for a few reasons, would be much simpler than a marathon of the console games), and probably even something that isn't Mega Man, if you can believe that.
I'll be sure to post updates here on Exfanding when I'm planning something in advance, but you may wish to tune into my GeminiLaser Facebook page, our Exfanding Facebook page, my YouTube channel, or our Twitter...thingy. Whatever it is you call a channel for people on Twitter.
Probably safe to say you won't hear about it on Twitter.
Topics:
Fan Projects,
Internet,
Mega Man,
News,
Video Games
Friday, December 14, 2012
While we're on the subject...
I realize we're already halfway through December and I've only written three posts for the month. (Well, four, now that this one is here). What's been going on, you may wonder?
- I am excitedly gearing up for an all-day Mega Man marathon on Monday, December 17 to celebrate the 25th anniversary of my favorite video game franchise. Similar to my 2010 marathon, I'll be playing through Mega Man 1-10, though if I'm making good time I may toss in Mega Man & Bass for an added dose of why am I doing this I must be insane.
There is a possibility that I might be able to broadcast the event over a live video feed on Twitch.tv; if that happens, you'll be sure to hear about it here. Joining me will be two of my best friends, one of whom also happens to be my wife, so whether the livestream is successful or not, this promises to be a good time.
- On the subject of Mega Man, I've been thinking more about Street Fighter X Mega Man, and it occurs to me that there might be a classic Mega Man-style plot twist in which Dr. Wily, much to everyone's astonishment, is actually the bad guy...and these aren't really Street Fighter characters, but robots made to look like them. In which case I am totally on board with this game.
- On the subject of video games, I've been putting a lot of time into Mr. Robot, a Steam game that's a delightful mixture of The Adventures of Lolo, Portal, Metroid, Mega Man Battle Network, and Final Fantasy. Unconventional, but it works incredibly well—push some blocks around, defeat a psychotic computer, search for secret passageways, and hack into the robotic enemies you can't dodge, fighting a series of virtual battles in cyberspace to destroy them from the inside. The RPG elements are somewhat repetitive and clunky, but that's the only real complaint I have about this little gem.
I've also discovered "social gaming" while playing on Steam; that is to say, I actually...talk...to people while playing video games. Mr. Robot affords you plenty of chances to pause and ponder your next move, so it's been easy to pull up the text chat window when there's a lull in the action.
- On the subject of "social gaming," I started playing Scribblenauts a few days ago, let my wife borrow it on a car trip, and since then we've been trading off the DS and regaling each other with stories of our hilarious successes and failures in this cartoony world where we solve puzzles by summoning almost anything our imaginations can conceive, which mostly involves dropping school buses on everything.
Despite the game's outrageously unacceptable flaws (which this article by Nikola Suprak sums up rather entertainingly, albeit more harshly than I would), it's been a blast to let my creativity run wild and see what ridiculous things happen, for better or for worse, when I use a black hole to clean up the garbage littering a public park. Comparing notes with my wife, and having one of us occasionally watch over the other's shoulder, has been a great couple-building activity; I think there's something to be said about playing adventure and puzzle games as a team, too.
- On the subject of couple-building activities, that trip to IKEA was only the beginning of our joint venture to transform our home into a home, identifying and addressing ways that we can take better ownership of our living space. This includes purchasing more shelving to accommodate our combined geek stuff, and unpacking the boxes that have been cluttering the guest bedroom's floor for over a year. I'm almost embarrassed about how excited we were to go pick out a new vacuum cleaner yesterday.
- On the subject of putting things on a shelf, I've been mulling over what might happen if I were to start phasing myself off the Internet in 2013...or, perhaps better stated, if I were to take ownership of my presence on the Internet the way my wife and I have started taking ownership of our living space.
I have this habit of being gung-ho about contributing something to the digital realm—be it a review, a video, or even a Facebook status update—and then discovering halfway through that it's taking far longer than it should to complete. And I am surprised by this every time. Every time. I need to learn to pick and choose my projects, and commit to a certain time frame for completion. "Sure, that sounds like fun" and "Whenever it's ready" are the two phrases that have continually sabotaged my ability to complete as many side projects as I'd like when I actually have the time to complete them.
I'm also starting to weigh the pros and cons of keeping my Facebook account active—my expanding Internet presence has made me aware of privacy issues in ways I'd never needed to think about before, and Facebook is probably selling my credit card info to some wombat trainer in Uzbekistan as we speak.
It seems to me that I've reached the same point as I was at the end of high school and the end of college—so overwhelmed by the things I've signed myself up for and have let myself get roped into that I need a break. A total purge. Give myself a chance to breathe again, and reexamine what I truly want to be doing with my free time. Which, more than likely, is everything I'm already doing. If you can step away from something, shake it up, tear it apart, and still want to come back to it, then you know it's worth coming back to.
For now, it's business as usual. In the next few weeks I'll be aiming to finish off as many outstanding GameCola projects and YouTube videos as I can. Depending on how that goes, "purge everything" might not need to be one of my New Year's resolutions after all.
- I am excitedly gearing up for an all-day Mega Man marathon on Monday, December 17 to celebrate the 25th anniversary of my favorite video game franchise. Similar to my 2010 marathon, I'll be playing through Mega Man 1-10, though if I'm making good time I may toss in Mega Man & Bass for an added dose of why am I doing this I must be insane.
There is a possibility that I might be able to broadcast the event over a live video feed on Twitch.tv; if that happens, you'll be sure to hear about it here. Joining me will be two of my best friends, one of whom also happens to be my wife, so whether the livestream is successful or not, this promises to be a good time.
- On the subject of Mega Man, I've been thinking more about Street Fighter X Mega Man, and it occurs to me that there might be a classic Mega Man-style plot twist in which Dr. Wily, much to everyone's astonishment, is actually the bad guy...and these aren't really Street Fighter characters, but robots made to look like them. In which case I am totally on board with this game.
- On the subject of video games, I've been putting a lot of time into Mr. Robot, a Steam game that's a delightful mixture of The Adventures of Lolo, Portal, Metroid, Mega Man Battle Network, and Final Fantasy. Unconventional, but it works incredibly well—push some blocks around, defeat a psychotic computer, search for secret passageways, and hack into the robotic enemies you can't dodge, fighting a series of virtual battles in cyberspace to destroy them from the inside. The RPG elements are somewhat repetitive and clunky, but that's the only real complaint I have about this little gem.
I've also discovered "social gaming" while playing on Steam; that is to say, I actually...talk...to people while playing video games. Mr. Robot affords you plenty of chances to pause and ponder your next move, so it's been easy to pull up the text chat window when there's a lull in the action.
- On the subject of "social gaming," I started playing Scribblenauts a few days ago, let my wife borrow it on a car trip, and since then we've been trading off the DS and regaling each other with stories of our hilarious successes and failures in this cartoony world where we solve puzzles by summoning almost anything our imaginations can conceive, which mostly involves dropping school buses on everything.
- On the subject of couple-building activities, that trip to IKEA was only the beginning of our joint venture to transform our home into a home, identifying and addressing ways that we can take better ownership of our living space. This includes purchasing more shelving to accommodate our combined geek stuff, and unpacking the boxes that have been cluttering the guest bedroom's floor for over a year. I'm almost embarrassed about how excited we were to go pick out a new vacuum cleaner yesterday.
- On the subject of putting things on a shelf, I've been mulling over what might happen if I were to start phasing myself off the Internet in 2013...or, perhaps better stated, if I were to take ownership of my presence on the Internet the way my wife and I have started taking ownership of our living space.
I have this habit of being gung-ho about contributing something to the digital realm—be it a review, a video, or even a Facebook status update—and then discovering halfway through that it's taking far longer than it should to complete. And I am surprised by this every time. Every time. I need to learn to pick and choose my projects, and commit to a certain time frame for completion. "Sure, that sounds like fun" and "Whenever it's ready" are the two phrases that have continually sabotaged my ability to complete as many side projects as I'd like when I actually have the time to complete them.
I'm also starting to weigh the pros and cons of keeping my Facebook account active—my expanding Internet presence has made me aware of privacy issues in ways I'd never needed to think about before, and Facebook is probably selling my credit card info to some wombat trainer in Uzbekistan as we speak.
It seems to me that I've reached the same point as I was at the end of high school and the end of college—so overwhelmed by the things I've signed myself up for and have let myself get roped into that I need a break. A total purge. Give myself a chance to breathe again, and reexamine what I truly want to be doing with my free time. Which, more than likely, is everything I'm already doing. If you can step away from something, shake it up, tear it apart, and still want to come back to it, then you know it's worth coming back to.
For now, it's business as usual. In the next few weeks I'll be aiming to finish off as many outstanding GameCola projects and YouTube videos as I can. Depending on how that goes, "purge everything" might not need to be one of my New Year's resolutions after all.
Monday, December 10, 2012
Street Fighter X Mega Man = 25
So this happened over the weekend:
Now, let's go back for a minute to 2010, to my reaction to Capcom's last official mainstream installment of the Mega Man series: "Because I'm a hopeless Mega Man fanatic, and because I wanted to write a truly comprehensive review of Mega Man 10, I made it a point to play the game into the ground—at this point, I hope it stays buried there a while." I left the game with the satisfaction of having blown stuff up real good, and with the disappointment of my favorite video game franchise heading off in a direction more appealing to hip, young gamers and people who hated everything after Mega Man 3.
Part of me is looking forward to this new game, assuming it's not some sort of belated April Fools' gag—it appears that whoever's responsible knows what makes a Mega Man game fun, and loves Street Fighter enough to pull off a worthy crossover.
The other part of me is saying, "Really? This is how we're celebrating Mega Man's 25th anniversary—with another Street Fighter game?"
In other words, I don't really care. Or, at least, I've given up on caring.
Capcom announced Mega Man Universe, then pulled the plug on it, and I really didn't mind. Same deal with Mega Man Legends 3—though, I have yet to play any of the Legends series, so perhaps I should have been enraged. Then there was Mega Man Xover, the sad-looking iOS game that no one in the fan community seemed to want to play. Now we've got yet another crossover. Yes, people love crossovers when they're done right. Yes, it looks like this one will be done right. No, I'm not enthusiastic about it. I'm tired of my favorite series being dragged in every direction but the one that actually matters to me.
I don't want a level editor for Mega Man 2 that looks like a Flash game, or a messy mashup of multiple Mega Man series that looks like a Flash game, or a crossover of two completely unrelated series that looks like it was originally intended to be a Flash game. Those are all good fodder for a fangame or three, but it raises some questions about the future of the franchise when Mega Man 11 and its hypothetical brethren are ignored for over two years while these other games are touted as The Next Big Thing. Crossovers, cameos, and out-of-continuity spinoffs are fun in moderation, but Zero's appearance in Tatsunoko vs. Capcom is no substitute for Mega Man X9.
What's reassuring to me is the last line of the announcement article: "We know it's been a hard year for Mega Man fans, but I hope this proves our love and intent to the series, and that we have not heard the last of the little guy." In the wake of the physical and economic devastation Japan suffered last year, along with the departure of Keiji Inafune, it's understandable that Capcom has needed some time to regroup and figure out what, if anything, they should be doing with this franchise. I still wasn't entirely pleased with where things were headed before that, but I'm willing to accept that these past few years have been a time of transition. Perhaps this new game is just to hold us over until The Real Next Big Thing comes along later next year.
All I ask for are upbeat music, plot and dialogue that at least make sense, new challenges, new weapons, AND THE CHARGE AND SLIDE BACK THANKYOUVERYMUCH. As long as I can get a new Mega Man game like that every couple of years—or if they finally bring one or more of the existing series to a satisfying conclusion—then I suppose I don't mind the occasional "fluff game," especially one that looks to be as promising as Street Fighter X Mega Man.
Unless they keep making games for iOS, in which case I'll never be able to play them.
Now, let's go back for a minute to 2010, to my reaction to Capcom's last official mainstream installment of the Mega Man series: "Because I'm a hopeless Mega Man fanatic, and because I wanted to write a truly comprehensive review of Mega Man 10, I made it a point to play the game into the ground—at this point, I hope it stays buried there a while." I left the game with the satisfaction of having blown stuff up real good, and with the disappointment of my favorite video game franchise heading off in a direction more appealing to hip, young gamers and people who hated everything after Mega Man 3.
Part of me is looking forward to this new game, assuming it's not some sort of belated April Fools' gag—it appears that whoever's responsible knows what makes a Mega Man game fun, and loves Street Fighter enough to pull off a worthy crossover.
The other part of me is saying, "Really? This is how we're celebrating Mega Man's 25th anniversary—with another Street Fighter game?"
In other words, I don't really care. Or, at least, I've given up on caring.
Capcom announced Mega Man Universe, then pulled the plug on it, and I really didn't mind. Same deal with Mega Man Legends 3—though, I have yet to play any of the Legends series, so perhaps I should have been enraged. Then there was Mega Man Xover, the sad-looking iOS game that no one in the fan community seemed to want to play. Now we've got yet another crossover. Yes, people love crossovers when they're done right. Yes, it looks like this one will be done right. No, I'm not enthusiastic about it. I'm tired of my favorite series being dragged in every direction but the one that actually matters to me.
I don't want a level editor for Mega Man 2 that looks like a Flash game, or a messy mashup of multiple Mega Man series that looks like a Flash game, or a crossover of two completely unrelated series that looks like it was originally intended to be a Flash game. Those are all good fodder for a fangame or three, but it raises some questions about the future of the franchise when Mega Man 11 and its hypothetical brethren are ignored for over two years while these other games are touted as The Next Big Thing. Crossovers, cameos, and out-of-continuity spinoffs are fun in moderation, but Zero's appearance in Tatsunoko vs. Capcom is no substitute for Mega Man X9.
What's reassuring to me is the last line of the announcement article: "We know it's been a hard year for Mega Man fans, but I hope this proves our love and intent to the series, and that we have not heard the last of the little guy." In the wake of the physical and economic devastation Japan suffered last year, along with the departure of Keiji Inafune, it's understandable that Capcom has needed some time to regroup and figure out what, if anything, they should be doing with this franchise. I still wasn't entirely pleased with where things were headed before that, but I'm willing to accept that these past few years have been a time of transition. Perhaps this new game is just to hold us over until The Real Next Big Thing comes along later next year.
All I ask for are upbeat music, plot and dialogue that at least make sense, new challenges, new weapons, AND THE CHARGE AND SLIDE BACK THANKYOUVERYMUCH. As long as I can get a new Mega Man game like that every couple of years—or if they finally bring one or more of the existing series to a satisfying conclusion—then I suppose I don't mind the occasional "fluff game," especially one that looks to be as promising as Street Fighter X Mega Man.
Unless they keep making games for iOS, in which case I'll never be able to play them.
Topics:
Mega Man,
News,
Philosophy of Fandom,
Video Games,
Videos
Thursday, December 6, 2012
Star Trek Into Darkness of the Movie Theater Again
Well, this came out today.
Now, let's go back for a minute to 2009, to my reaction to the first movie in this new continuity: "The movie was amazing...but it wasn't Star Trek." I left the theater with the satisfaction of having seen stuff blow up real good IN SPAAAAAAAAACE, and with the disappointment of my favorite entertainment franchise heading off in a direction more appealing to hip, young Star Wars fans than curmudgeonly, fun-hating Star Trek fans like me.
Part of me is looking forward to this new movie—crashing the Enterprise into downtown San Francisco looks like it should be cool, and I'll finally be able to determine whether this new direction was worth four years of aggravatingly conflicting emotions.
The other part of me doesn't really care.
You know I've still only seen the previous movie once? On opening day, in the theater. That's it. I've seen Star Trek: Nemesis at least four times—willingly, no less. I think that says something about where my loyalties lie. I'd rather watch bad Star Trek than a good movie pretending to be Star Trek.
Though, really, I'm no longer sure the previous movie was all that good to begin with. And after more intense scrutiny, Nemesis doesn't seem as bad, either.
I read through all of "Star Trek by the Minute," a series of 117 blog posts analyzing the science, moviecraft, and faithfulness to the Trek name of every single minute of the 2009 Star Trek film. I watched Cowboys & Aliens, a film written by the same guys who wrote Star Trek. I continued my ongoing endeavor to watch every episode of every official Star Trek series with several seasons of Next Generation, Deep Space Nine, and Voyager. I chatted about the film with Morgan Gendel, writer of (among others) TNG's famous episode "The Inner Light."
I've had plenty of time to think about the 2009 film, and plenty of opportunities to pick it apart and compare it to other movies and other Trek. I've reached the conclusion that the action sequences, special effects, music, and novelty of having the original Star Trek back on the big screen have successfully masked some very serious flaws with the storytelling, and deflected attention off of the heart of the movie, which is so fundamentally different from what has traditionally made Star Trek...well, Star Trek.
There have been bad films and bad episodes that haven't really felt like Star Trek, or haven't lived up to the standard of quality established by the likes of Wrath of Khan and "The Best of Both Worlds." Even with the wrong director at the helm or a sub-par script to work with, someone involved in any given Star Trek production was trying to keep Gene Roddenberry's vision of the future alive. If this new movie trailer is any indication, it looks to me like J.J. Abrams wants to recreate Star Trek in his own image.
Time for spoilers, kiddos.
From the press release: "When the crew of the Enterprise is called back home, they find an unstoppable force of terror from within their own organization has detonated the fleet and everything it stands for, leaving our world in a state of crisis. With a personal score to settle, Captain Kirk leads a manhunt to a war-zone world to capture a one man weapon of mass destruction. As our heroes are propelled into an epic chess game of life and death, love will be challenged, friendships will be torn apart, and sacrifices must be made for the only family Kirk has left: his crew."
So, let's think about that while we consider what was destroyed in the first film, and what will probably be destroyed in the second one: Spock's mother. Kirk's father. Vulcan. Starfleet. "Friendships," whatever those are. (I'm already blaming Uhura.) Possibly even the Enterprise itself. And that's not to mention the Prime timeline's Romulus, along with 40+ years of continuity.
Kinda looks like he's gunning for a totally blank slate where the characters are the only things identifiable as being from Star Trek. Who's the villain in this one? Not an iconic alien like a Klingon or imported-from-another-timeline Romulan. Though, that is not to say the villain might not be iconic—that is, i-Khan-ic.
What I'm hoping for: Those parasitic mind-control grubs from the TNG episode "Conspiracy" finally make their grand return, infiltrating Starfleet Command under the watchful eye of a lesser-known villain from the annals of Star Trek history.
What I'm expecting: KHAAAAAAAAAN!!!!
There can still be mind-control grubs, though.
We'll see how this one turns out—without the oppressive shackles of loosely observed continuity shaping the direction of the story, J.J. Abrams and Co. are free to do absolutely anything they want with this film.
Things We'll Probably See:
- Nurse Chapel, whose only function is to scream at scary things, and give McCoy somebody to talk to, 'cuz he really doesn't seem that tight with Kirk
- An impromptu Gorn battle that completely interrupts the flow of the story
- Vulcans behaving completely out of character
- A reference to a classic Trek scene or quote, which inadvertently devalues the scene or quote if you think about it too hard
- LENS FLARE
- An incredibly important plot point that's barely explained and/or makes absolutely no sense if you think about it too hard
- Adults who are absolutely useless in crisis situations, leaving the young'uns to take matters into their own hands
- Petty bickering over a woman (I'm already blaming Uhura)
- Someone getting killed off for plot convenience and/or a cheap emotional response
- No Klingons, or worse yet, pointless Klingons
- Really awesome action sequences that make you forget about everything I just mentioned
Despite my cynicism, I'm open-minded enough to give Star Trek Into Darkness a chance. Skyfall was enough to rekindle my enthusiasm for the James Bond franchise after Casino Royale and Quantum of Solace took it in a direction I wasn't overly excited about; all it takes is one movie.
Though, given how downplayed the words "STAR TREK" are on the movie poster, I doubt Into Darkness will help me see the light.
Now, let's go back for a minute to 2009, to my reaction to the first movie in this new continuity: "The movie was amazing...but it wasn't Star Trek." I left the theater with the satisfaction of having seen stuff blow up real good IN SPAAAAAAAAACE, and with the disappointment of my favorite entertainment franchise heading off in a direction more appealing to hip, young Star Wars fans than curmudgeonly, fun-hating Star Trek fans like me.
Part of me is looking forward to this new movie—crashing the Enterprise into downtown San Francisco looks like it should be cool, and I'll finally be able to determine whether this new direction was worth four years of aggravatingly conflicting emotions.
The other part of me doesn't really care.
You know I've still only seen the previous movie once? On opening day, in the theater. That's it. I've seen Star Trek: Nemesis at least four times—willingly, no less. I think that says something about where my loyalties lie. I'd rather watch bad Star Trek than a good movie pretending to be Star Trek.
Though, really, I'm no longer sure the previous movie was all that good to begin with. And after more intense scrutiny, Nemesis doesn't seem as bad, either.
I read through all of "Star Trek by the Minute," a series of 117 blog posts analyzing the science, moviecraft, and faithfulness to the Trek name of every single minute of the 2009 Star Trek film. I watched Cowboys & Aliens, a film written by the same guys who wrote Star Trek. I continued my ongoing endeavor to watch every episode of every official Star Trek series with several seasons of Next Generation, Deep Space Nine, and Voyager. I chatted about the film with Morgan Gendel, writer of (among others) TNG's famous episode "The Inner Light."
I've had plenty of time to think about the 2009 film, and plenty of opportunities to pick it apart and compare it to other movies and other Trek. I've reached the conclusion that the action sequences, special effects, music, and novelty of having the original Star Trek back on the big screen have successfully masked some very serious flaws with the storytelling, and deflected attention off of the heart of the movie, which is so fundamentally different from what has traditionally made Star Trek...well, Star Trek.
There have been bad films and bad episodes that haven't really felt like Star Trek, or haven't lived up to the standard of quality established by the likes of Wrath of Khan and "The Best of Both Worlds." Even with the wrong director at the helm or a sub-par script to work with, someone involved in any given Star Trek production was trying to keep Gene Roddenberry's vision of the future alive. If this new movie trailer is any indication, it looks to me like J.J. Abrams wants to recreate Star Trek in his own image.
Time for spoilers, kiddos.
From the press release: "When the crew of the Enterprise is called back home, they find an unstoppable force of terror from within their own organization has detonated the fleet and everything it stands for, leaving our world in a state of crisis. With a personal score to settle, Captain Kirk leads a manhunt to a war-zone world to capture a one man weapon of mass destruction. As our heroes are propelled into an epic chess game of life and death, love will be challenged, friendships will be torn apart, and sacrifices must be made for the only family Kirk has left: his crew."
So, let's think about that while we consider what was destroyed in the first film, and what will probably be destroyed in the second one: Spock's mother. Kirk's father. Vulcan. Starfleet. "Friendships," whatever those are. (I'm already blaming Uhura.) Possibly even the Enterprise itself. And that's not to mention the Prime timeline's Romulus, along with 40+ years of continuity.
Kinda looks like he's gunning for a totally blank slate where the characters are the only things identifiable as being from Star Trek. Who's the villain in this one? Not an iconic alien like a Klingon or imported-from-another-timeline Romulan. Though, that is not to say the villain might not be iconic—that is, i-Khan-ic.
What I'm hoping for: Those parasitic mind-control grubs from the TNG episode "Conspiracy" finally make their grand return, infiltrating Starfleet Command under the watchful eye of a lesser-known villain from the annals of Star Trek history.
What I'm expecting: KHAAAAAAAAAN!!!!
There can still be mind-control grubs, though.
We'll see how this one turns out—without the oppressive shackles of loosely observed continuity shaping the direction of the story, J.J. Abrams and Co. are free to do absolutely anything they want with this film.
Things We'll Probably See:
- Nurse Chapel, whose only function is to scream at scary things, and give McCoy somebody to talk to, 'cuz he really doesn't seem that tight with Kirk
- An impromptu Gorn battle that completely interrupts the flow of the story
- Vulcans behaving completely out of character
- A reference to a classic Trek scene or quote, which inadvertently devalues the scene or quote if you think about it too hard
- LENS FLARE
- An incredibly important plot point that's barely explained and/or makes absolutely no sense if you think about it too hard
- Adults who are absolutely useless in crisis situations, leaving the young'uns to take matters into their own hands
- Petty bickering over a woman (I'm already blaming Uhura)
- Someone getting killed off for plot convenience and/or a cheap emotional response
- No Klingons, or worse yet, pointless Klingons
- Really awesome action sequences that make you forget about everything I just mentioned
Despite my cynicism, I'm open-minded enough to give Star Trek Into Darkness a chance. Skyfall was enough to rekindle my enthusiasm for the James Bond franchise after Casino Royale and Quantum of Solace took it in a direction I wasn't overly excited about; all it takes is one movie.
Though, given how downplayed the words "STAR TREK" are on the movie poster, I doubt Into Darkness will help me see the light.
Topics:
Movies,
Philosophy of Fandom,
Sci-Fi,
Star Trek
Sunday, December 2, 2012
Month in Review: November 2012
It is good to be back. Seriously taking stock of the situation here at the end of October was exactly what I needed to rekindle the enthusiasm. From my perspective, November was the strongest blogging month I've had since July or August, and it was also the most uniquely me this blog has seen in a while—more personal stories of one sort or another than usual, and no attempt to obfuscate the obvious fact that all I do in my spare time is watch movies, play video games, not record YouTube videos, and eat cheeseburgers.
See for yourself:
- A recap of my contributions to funny obscure gaming site GameCola.net in October and November
- A fast food burger showdown pitting Burger King against McDonald's in a war of white cheddar
- Sunday Spotlight on why my YouTube videos take so long, and my first trip to IKEA
- Ruminations on the unexpectedly welcome disruption of my regular routine in the wake of a hurricane, wedding, honeymoon, and other major events
- A review of Wreck-It Ralph, a Disney film long anticipated by gamers
- Something I needed to get out of my system regarding everyone on the Internet being angry
- An early New Year's resolution to possibly take even longer making YouTube videos
- Reasons to not write about Thanksgiving, followed by me writing about Thanksgiving
- A review of Double Dragon, the 1994 "adaptation" of the popular NES beat-'em-up
- Thoughts on having played 24 hours of Golden Sun: Dark Dawn
See for yourself:
- A recap of my contributions to funny obscure gaming site GameCola.net in October and November
- A fast food burger showdown pitting Burger King against McDonald's in a war of white cheddar
- Sunday Spotlight on why my YouTube videos take so long, and my first trip to IKEA
- Ruminations on the unexpectedly welcome disruption of my regular routine in the wake of a hurricane, wedding, honeymoon, and other major events
- A review of Wreck-It Ralph, a Disney film long anticipated by gamers
- Something I needed to get out of my system regarding everyone on the Internet being angry
- An early New Year's resolution to possibly take even longer making YouTube videos
- Reasons to not write about Thanksgiving, followed by me writing about Thanksgiving
- A review of Double Dragon, the 1994 "adaptation" of the popular NES beat-'em-up
- Thoughts on having played 24 hours of Golden Sun: Dark Dawn
Topics:
Month in Review
Friday, November 30, 2012
GameCola Recap: November 2012
Whoo, that's a dense-looking paragraph. Better get to the part where I hyperlink to stuff.
Podcasts:
- GC Podcast #55: Gaming Outside the Mainstream
- Off-Topic Podcast #3: The Thirties
Videos:
- GC Podcast #38 on YouTube: Too Many Podcasters
- GC Podcast #39-40 on YouTube: The (Rest of the) Mike and Jeddy Show
Topics:
GameCola,
Humor,
Internet,
Video Games
Wednesday, November 28, 2012
A Day in the Sun, Literally
According to the in-game timer that appears when you save your game, I have now spent 24 hours playing Golden Sun: Dark Dawn.
I did the math—that's an entire day. And I'm not even finished with it yet.
I like the game well enough...but do I like it enough to justify pouring a whole day of my life into it? Will the next few hours it'll take me to finish the game do anything to drastically change my opinion one way or another? In the long run, will it be worth the couple of extra hours I added to the game by obsessively checking every. single. pot. and. crate. for apples, cookies, and cash?
I look back at Final Fantasy VIII, which took even longer to play, and I didn't come anywhere close to completing all the optional material in that game. Golden Sun: Dark Dawn has considerably less in the way of nonessential content, and most of it involves nothing more than a slight detour or an extra puzzle to solve. No card games with ever-changing rules to master; no rare monsters that rarely drop rare items. Everything I'm doing feels like a normal part of the game—it's just not mandatory.
That's what makes the sidequests of Chrono Trigger so great: instead of bloating the game with new gameplay elements and superficial length, they offer you more areas to explore if you already like what you're doing. The rewards for continued adventuring are new challenges, more story, and items that give you a better shot at defeating the final boss—but if you're eager to be done, you can bypass them entirely and still feel like you've brought the game to a satisfactory conclusion. There are no gaping holes in your Pokédex; there's no smug Dr. Robotnik denying you a proper ending as he juggles the Chaos Emeralds you missed. Chrono Trigger doesn't guilt you into completing its sidequests if you're not totally in love with them.
Happily, the same is largely true of Golden Sun: Dark Dawn. There's still a tally of how many important names you've added to your journal through conversing with people, and the cute little magical Djinn creatures you collect and summon are arranged on a menu screen that makes it obvious when you're missing a few, but there's less of a pressure to find everything out of obligation. You're adding journal entries because they enhance the story, and scooping up Djinn because they make combat and character customization more fun and interesting.
Or because you're a completionist, and it's really not that much more effort to shoot for 100% completion...
The trouble with Golden Sun: Dark Dawn is that almost everything about it is "good enough" for someone of my tastes. The graphics aren't beautiful, but they're not as hideously blocky as I'd feared from the screenshots I saw before playing the game. The plot isn't blowing me away, but it's nice to see some continuity with the previous games in the series. A few of the Zelda-esque puzzles are pretty clever, but most of them are not only simple but make no effort to hide the obvious solution. Random encounters present virtually no challenge and are concluded in 1-2 turns of mashing the Attack command, but the boss battles are fun and satisfying, particularly the one I just fought...against a completely optional boss.
What gets me about Golden Sun—the whole series; not just this game—is that it's an entry-level puzzle-RPG through and through...with a handful of shining moments that lure in the seasoned veterans, teasing them just enough to believe that the series' brain-bending, tactics-demanding potential might be realized if they just keep playing. Inevitably, it's the more challenging optional content that makes this series worth my time, but if I have to slog through hours and hours of battles that require no effort and puzzles that solve themselves, is what I get out of each game truly worthwhile?
Final Fantasy VIII was the turning point where I realized that fun needs to trump compulsion in the pursuit of 100% completion. Perhaps Golden Sun: Dark Dawn will be the turning point where I stop playing sequels in series that fail to deliver what I know I can get elsewhere.
There may be hope for me yet...
I did the math—that's an entire day. And I'm not even finished with it yet.
I like the game well enough...but do I like it enough to justify pouring a whole day of my life into it? Will the next few hours it'll take me to finish the game do anything to drastically change my opinion one way or another? In the long run, will it be worth the couple of extra hours I added to the game by obsessively checking every. single. pot. and. crate. for apples, cookies, and cash?
I look back at Final Fantasy VIII, which took even longer to play, and I didn't come anywhere close to completing all the optional material in that game. Golden Sun: Dark Dawn has considerably less in the way of nonessential content, and most of it involves nothing more than a slight detour or an extra puzzle to solve. No card games with ever-changing rules to master; no rare monsters that rarely drop rare items. Everything I'm doing feels like a normal part of the game—it's just not mandatory.
That's what makes the sidequests of Chrono Trigger so great: instead of bloating the game with new gameplay elements and superficial length, they offer you more areas to explore if you already like what you're doing. The rewards for continued adventuring are new challenges, more story, and items that give you a better shot at defeating the final boss—but if you're eager to be done, you can bypass them entirely and still feel like you've brought the game to a satisfactory conclusion. There are no gaping holes in your Pokédex; there's no smug Dr. Robotnik denying you a proper ending as he juggles the Chaos Emeralds you missed. Chrono Trigger doesn't guilt you into completing its sidequests if you're not totally in love with them.
Happily, the same is largely true of Golden Sun: Dark Dawn. There's still a tally of how many important names you've added to your journal through conversing with people, and the cute little magical Djinn creatures you collect and summon are arranged on a menu screen that makes it obvious when you're missing a few, but there's less of a pressure to find everything out of obligation. You're adding journal entries because they enhance the story, and scooping up Djinn because they make combat and character customization more fun and interesting.
Or because you're a completionist, and it's really not that much more effort to shoot for 100% completion...
The trouble with Golden Sun: Dark Dawn is that almost everything about it is "good enough" for someone of my tastes. The graphics aren't beautiful, but they're not as hideously blocky as I'd feared from the screenshots I saw before playing the game. The plot isn't blowing me away, but it's nice to see some continuity with the previous games in the series. A few of the Zelda-esque puzzles are pretty clever, but most of them are not only simple but make no effort to hide the obvious solution. Random encounters present virtually no challenge and are concluded in 1-2 turns of mashing the Attack command, but the boss battles are fun and satisfying, particularly the one I just fought...against a completely optional boss.
What gets me about Golden Sun—the whole series; not just this game—is that it's an entry-level puzzle-RPG through and through...with a handful of shining moments that lure in the seasoned veterans, teasing them just enough to believe that the series' brain-bending, tactics-demanding potential might be realized if they just keep playing. Inevitably, it's the more challenging optional content that makes this series worth my time, but if I have to slog through hours and hours of battles that require no effort and puzzles that solve themselves, is what I get out of each game truly worthwhile?
Final Fantasy VIII was the turning point where I realized that fun needs to trump compulsion in the pursuit of 100% completion. Perhaps Golden Sun: Dark Dawn will be the turning point where I stop playing sequels in series that fail to deliver what I know I can get elsewhere.
There may be hope for me yet...
Topics:
Stories of Fandom,
Video Games
Subscribe to:
Posts (Atom)