Oh, sure, I love space and spaceships and spaceship weaponry, but I can count on one hand the number of times I've made it--honestly, without cheating--past the third stage of Gradius.
You know; the stage with the Moai heads. Gotta love the Moai heads.
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Yet I still play them, and I still love them. (I say "love" with the typical exaggeration most people apply when saying they love inanimate objects.)
When I visited the Wii Shop channel to test my Nintendo Wii's wireless Internet connectivity in this new apartment, I found myself with a few hundred Wii Points kicking around, left over from my purchase of Mega Man 10's downloadable (dis)content some time ago. I debated for a few weeks about what game I should pick up with my newfound loot, but I kept determining that any game I wanted to download was one I'd rather have on a cartridge for the original system.
I finally got the inspiration I needed while listening to random video game music on YouTube to help me through the workday. If you're connecting the dots and coming up with Bonk's Adventure, you need help. No, it was Gradius II that caught my attention. Between the spiffy new music and the sort of Easter egg I recently found in Castlevania: Harmony of Dissonance where one of your special attacks mimics the shield powerup from Gradius, I found myself wanting to play a new Gradius game.
I take back what I said in the first paragraph--actually, I did own a Game Boy Gradius spinoff, Nemesis (not to be confused with that other Nemesis). What I wanted was a new Gradius game, one with all the bells and whistles of the SNES era (because that constitutes "new" in my book). I had seen a Nintendo Power magazine preview of Gradius III oh so long ago, and it blew me away that you had options (hah!) and weren't limited to just one progression of powerups.
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I was obliterated in the first 30 seconds, and it was the most fun I'd had all day.
In control of a spaceship that exploded at the slightest proximity to danger, and with no continues and no likelihood of scoring any extra lives anytime soon, I found myself in one of the most intense and absurd gaming experiences I've had in a long time.
Gradius and Nemesis start you off slow and give you time to adjust to the feel of the game; Gradius II tosses you right into a situation that's crazy enough to be the second or even third stage, with vertical scrolling and blazing suns all over the place and the fiery dragons curving around and breathing fireballs at you. I was genuinely giddy thanks to all the fun weapons and creative challenges--and the more outrageously impossible they appeared, the more I loved them.
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I secretly hoped I'd breeze through the entire game in one incredibly lucky sitting, but realistically, I knew I was just practicing. Not that I know anything about surviving space shooters, but there's a fair amount of memorization and careful planning required to get past Stage 3. Most of my time was spent playing around with the special weapons that weren't in the original game, and figuring out the most powerup-heavy route through the first stage. I was especially amused by the Japanese-accented announcer; though there's certainly the potential for the digitized voice to become grating after a while, there's something special about having a video game declare, "PHOTON TORPEDO" or "YOU NEED MORE PRACTICE." (I cracked up when I heard that one.)
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In the meantime, I'm having a blast. And not just because I'm getting blown up every five seconds. I'm rediscovering just how fun a game can be when you're not playing it just to win.
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