
Total completion time? From start to finish, including breaks (intentional and otherwise), almost exactly 16 hours. If you're getting the doctor-recommended amount of sleep each night, 16 hours is about how long you're awake each day. Meaning, I spent literally every waking minute playing or thinking about Mega Man.

A suggestion was made to record the run and stream it live over the Internet. If I'd been emulating the games on my PC, no problem, but I wanted the authentic experience of playing the games on their original systems. And sitting on my super-comfy couch.
I started investigating that possibility a few days before, but I didn't have the time to acquire the necessary hardware and futz around with the technology. After all, any time I meddle with video technology I don't fully understand, everything falls apart. Best to avoid the potential headaches this time around—though I have plans of recording my next marathon—and just play for my own entertainment.
OK, so that's not entirely true. I figured the marathon was perfect blog fodder, so I took notes on my performance. The original idea was to have a stage-by-stage recap, however short, in lieu of video footage; however, when the notes degraded into "Good," "Fine," and "I still hate Clown Man," I decided it might be better to take a broader look at the marathon, discussing some of what I learned and came to realize over the course of my 16-hour endeavor.
I also decided I'll do that tomorrow. I didn't take notes for nothing! To give you some context for my impending musings, today I'll give you a recap on the observable aspects of the marathon—namely, timing and gameplay. Don't worry—though my verbosity is endearing, my notes aren't that extensive, so my recap will be fairly brief. If we're comparing this post to the Ramayana.
One last bit of preface: As the Mega Man games allow you to choose the order in which you fight the bosses, I decided to try something new: going through each game by fighting the bosses according to the order in which they were created. Each robot master has a numerical designation that you can see during the end credits, so I went according to that order for each game, regardless of how terrible an idea it would be.
Mega Man 1 ~ 8:12 AM - 9:11 AM (59 minutes, no breaks)
Number of tries to get the game cartridge working: 3
Boss order: Cut, Guts, Ice, Bomb, Fire, Elec

I'm good enough at Mega Man that even at my worst, I can still get through any given game in a predictable amount of time, but getting a Game Over toward the end of a level not only damages one's self-esteem, but it can be very costly in terms of time. Good thing I got out all those excessive deaths in the first game, then.

Mega Man 2 ~ 9:13 AM - 10:09 AM (56 minutes, no breaks)
Condition of right eye by end of game: Mildly irritated due to incongruent amount of sunlight on right side of room
Boss order: Metal, Air, Bubble, Quick, Crash, Flash, Heat, Wood


Mega Man 3 ~ 10:13 AM - 11:32 AM (1 hour 19 minutes, brief e-mail break)
Decision to not prepare a mid-game snack: Regretful
Boss order: Needle, Magnet, Gemini, Hard, Top, Snake, Spark, Shadow

Needleless to say, I was in trouble. I had three chances to beat him, or else face the shame and setback of getting a Game Over on the first boss of the game. Attempt #1 was a trial run. Attempt #2 wasn't great, but it was good enough to warrant using my E-Tank... except I still failed. One attempt remaining, no extra energy in reserve to bail me out, and the looming prospect of having to do the same thing all over again. When I beat Needle Man with just a few bars of health left, I shouted a "Woo-hoo!" and pounded the air with my fists.

The rest of the game progressed well enough, though the handicap of playing through several stages on my last life made things more tense than necessary, like trying to get through the long jumping section toward the end of Gemini Man's stage that you normally bypass using Rush Marine, which I of course didn't have. The predetermined order of stages was certainly a challenge at first, but it was nothing a seasoned professional such as myself couldn't handle without dropping a bottle of white grape juice on the floor.
Three things I noticed during my run: First, the controls seemed a little off. Needle Man was so difficult in part because I had an incredibly tough time getting the controls to respond to me as instantly as I needed when turning around and firing. This could have just been nerves, but I didn't encounter the problem in any other game.
Second, I actually got a little bored halfway through the game; between fighting the eight robot masters I just beat in MM2 and essentially replaying four of the stages I just finished, the Doc Robot stages dragged a bit.
Third, despite this complaint, I enjoyed this run of MM3 more than my last few, perhaps because I was going out of my way to make the special weapons fun and useful. I think playing the stages so out of order allowed me to try out things I usually didn't have so early on. MM3 still is toward the bottom of my list, but this marathon definitely established that it's higher up than MM8 and MM10... but we'll get there.
Mega Man 4 ~ 12:12 PM - 1:27 PM (1 hour 15 minutes, brief telephone break)
Unexpected urgent errand between MM3-MM4?: Yes. Silly me for checking my e-mail and remembering the rest of the world still exists outside of Marathon Stadium.
Boss order: Bright, Toad, Drill, Pharaoh, Ring, Dust, Dive, Skull


Mega Man 5 ~ 1:25 PM - 2:54 PM (According to my notes, I started playing this game two minutes before I finished the last one. TIME PARADOX! Oh, well. 1 hour 29 minutes, mid-game lunch break)
Quality of meatball sub: Delicious
Boss order: Gravity, Wave, Stone, Gyro, Star, Charge, Napalm, Crystal

I was glad to have company for almost all of MM5 through the first half of MM7; a friend and fellow Mega Man fan came over to visit, bearing lunch. I strongly suspect that many of my mistakes in MM4 stemmed partially from being hungry—I was able to focus much better once I had some food in me, though there was still a hilarious comedy of errors in the third Proto Man stage, the part with the moving platform over the long bottomless pit.

Mega Man 6 ~ 2:57 PM - 4:00 PM (1 hour 3 minutes, no breaks)
Desire to continue holding a rectangular controller with pointy edges: Low
Boss order: Blizzard, Centaur, Flame, Knight, Plant, Tomahawk, Wind, Yamato


Mega Man 7 ~ 4:04 PM - 6:16 PM (2 hours 12 minutes, probably a brief break somewhere)
Alarmingly absent from the Mega Man Anniversary Collection's end credits for this game: GRAPHICS
Boss order: Freeze, Junk, Burst, Cloud, Spring, Slash, Shade, Turbo

"He's learning," came the observation once more from my buddy.
MM7-8 were a little tougher than they would have been otherwise because I ended up playing the Mega Man Anniversary Collection port for the GameCube, which offers a less-than-ideal controller situation. The tiny directional pad wears on your thumb before too long (the control stick is too loose for me), and the fire/jump buttons are reversed (though it's the same configuration as Metroid Prime, if I recall, so it's not as big a deal as it could be). Plus, the weapons screen is mapped to the Z button instead of Start, so that's confusing.
The real holdup during this game was the dialogue—MM7 used to be one of my favorite Mega Man games (though I have a number of issues with it), but it's slowly slipping because there's a LOT of dialogue, perhaps more than is really necessary. Still, aside from that and a depressing few fights against Bass in Wily's first castle stage, I was still enjoying myself, and I was holding up surprisingly well.

I'd like to note that somewhere during this game, the marathon temporarily turned into a surreal, out-of-body sort of experience. I saw the action happening on the screen, but it wasn't entirely connecting that I was the one making everything happen. That feeling disappeared really quickly on the final boss fight, which is generally accepted to be one of the most insane final boss fights in Mega Man history. I love it.
Mega Man 8 ~ 6:18 PM - 8:40 PM (2 hours 22 minutes, most likely a sanity break in there somewhere)
Severity of gradually growing headache: Mild
Boss order: Tengu, Clown, Frost, Grenade, Astro, Sword, Search, Aqua; technically, according to the numbers, it should be Tengu, Astro, Sword, Clown, Search, Frost, Grenade, Aqua, but that's impossible according to the way the bosses are broken up.

The whole game just felt long—the stages are big and Mega Man doesn't seem to move as quickly as he used to, plus there's a LOT of backtracking if you want to get all the big bolts to spend on necessary upgrades at Dr. Light's lab. Throw in a lot of cheap deaths, an interminable maze level, and some full-motion-video cutscenes that could stand alone as a complete episode of a Saturday morning cartoon, and you've got yourself a game that is longer than necessary.

Side note? They remapped the menu button to Start instead of Z. Stay consistent, people!
Mega Man 9 ~ 9:03 PM - 10:31 PM (1 hour 28 minutes—though my clear time distinctly said under an hour—no breaks)
Decision to return Mega Man to his 8-bit roots: Even better than originally thought, having just finished MM8
Boss order: Concrete, Tornado, Splash, Plug, Jewel, Hornet, Magma, Galaxy

I still complain a bit about not having the slide and charge shot in MM9-10, but this is first time where I didn't mind. You have to rely on the special weapons that much more when you've got nothing else at your disposal, and as I found especially in MM3 and MM6, fighting the bosses in an unsual order forces you to be that much more creative with the weapons to succeed.
MM9 was the most fun it's been since I first played it, if not more so. As with MM2 (from which the developers clearly drew a great many ideas), I let go of all my misgivings to just play the game.
I was certainly in for a challenge—Concrete Man and his stage are particularly unfriendly to visitors without special weapons, and there was no chance for an E-Tank unless I got a Game Over and bought one from the shop with whatever screws I had gathered. I'm unaccustomed to fighting Tornado Man without the right weapon, and his stage is a PAIN to go back and replay after a Game Over. I've never beaten Plug Man using just the blaster without at least one E-Tank.
Turns out that all that practice of dodging between falling projectiles in the fights with Astro Man and Bass in MM8 paid off: dodging between Tornado Man's namesake projectiles has never looked nicer. I finally learned a good strategy for fighting Plug Man, so I was able to take him out without using an E-Tank. As for Concrete Man... well, that's the one battle that I truly regret not taping.

...and then we both explode. Simultaneous explosion. It was the most brilliant death I've ever seen in a Mega Man game. And yet he still won! I got him the next time around, but boy oh boy did I earn my victory... Hey, and another spectator unexpectedly showed up late in the game to watch 'til the end of my marathon, so I had somebody to share the rest of the cool stuff with.
Mega Man 10 ~ 10:32 PM - 12:16 PM (1 hour 44 minutes, no breaks)
Readiness to count sheep instead of Sheep Man: Not as much as you'd think
Boss order: Blade, Pump, Commando, Chill, Sheep, Strike, Nitro, Solar
Nah, it's hopeless.
There were only two things saving me from giving up on the first level. For starters, I've played MM10 on all three difficulty modes as all three characters—the challenges in each difficulty mode, and how challenging they really are with Mega Man, have all gotten muddled in my mind, so imagine my happy surprise when I occasionally found a bottomless pit where something didn't pop out and kill me. More importantly, after beating all three Special Stages, it turns out you start off the game with the special weapons you collected there—they're not limited to the Challenges and Time Attack levels.
...I still died a lot.
Yet I prevailed! Somehow! It took a while to fell Blade Man, but things progressed progressively faster after that. Those fancy new special weapons were a nice, nice addition that saved my bacon, especially considering how lousy this particular boss order is. Does not come recommended; it's just not fun.
So there you have it. Ten Mega Man games in a day. I think I'll need to do a marathon of the five Game Boy games next, or possibly try my hand at the X series once I've gotten a bit better with the later games. This could become a tradition, you know.
Especially if they keep making more games. Mega Man 1-11 in 2011!
I'll be back tomorrow with some thoughtful reflections on the whole experience.
8 comments:
Congrats on Needle Man. Are there really any diehard MM8 fans in existence? I bet this would be fun to do with the X series. (Some of those fights with Sigma are tough, though.)
Ice Man was definitely the hardest part of Mega Man when I did a run in that order. It took me a few days of recording to even _get_ to him.
I'm surprised Needle Man was a problem, though. As I recall, he was easy to fight first, but that could just be because I had discovered the wonders of Easy Mode. Getting used to the sliding ability on the GameCube Controller gave me more trouble than Needle Man.
zharth: Thank you, thank you. Judging from my YouTube comments and a few of the reviews I've read, MM8 actually has a fan base, and Inafune himself said that he really liked the game. Baffles the heck out of me.
I'm thinking about doing the Game Boy games for my next marathon, then going after the X series (just 1-5, as those are the only canonical ones) once I've gotten some more practice on the later games.
Michael: If those floating platform enemies are uncooperative, there's just nothing you can do to get through Ice Man's stage.
Easy mode has something to do with it, I'd wager, but I was also having trouble getting the controls to respond to me. Those split-second fumbles cost me at least a quarter of my health, if not more.
Congratulations on getting all the way through! I wouldn't really consider myself a huge fan of Mega Man 8, and it definitely ranks pretty low on my favorites list, but I still like it for what it's worth. The game itself (the parts that you play) are pretty fun -- except of course for the snowboarding section. And I don't mind the long cutscenes -- but then again, I love the Final Fantasy series so I love games with a huge story. But of course, the voice acting is just offensively bad, so it does make the cutscenes kind of hard to sit through.
I'm guessing you didn't include Mega Man & Bass because it isn't on the Anniversary Collection? Or did you just want to stick to the basic 10 games anyway?
Also, I was watching a video on the That Guy With the Glasses website, by a reviewer named Lord Kat. He actually said something very interesting. He said that platforming games are just puzzle games in disguise. Next time I play through a Mega Man game, I'm going to play through with that mindset and see how different I view the game.
Oh, additionally, I tried to vote in your poll but it didn't register my vote. I voted for something sci-fi related. :D
APN: There are parts of MM8 that I like well enough, but the parts I don't like, I REALLY don't like.
I love a good story, but it has to be integrated well with the gameplay. I want to PLAY video games, not WATCH them, and I especially don't want the game to flip-flop between half an hour of game and half an hour of movie. (I'm looking at you, Final Fantasy VIII!)
Chrono Trigger is a wonderful example of story and gameplay integration. It rarely feels like, "oh, it's time for a cutscene"; the dialogue and story elements flow naturally from the events of the game, and there are few places where there's more than 30 seconds of talking without being able to move around or do something.
Mega Man & Bass was left out of the rotation because it's arguably the hardest Mega Man game that would have belonged in that lineup, and I didn't want to risk a series of game overs so late in the run. Plus, the unexpected errand between MM3-4 ate up half the time it'd take to beat the game; if it had been earlier by the time I beat MM8, I might have considered it.
Next time, though... I intend to practice a little more so I can be ready to add that to the list.
Not all platforming games are puzzle games in disguise, but I generally agree with the sentiment. Platformers and puzzle games are my two favorite game genres, and I realized the connection... somewhere along the line.
Mega Man is especially puzzly, at least without being a bona-fide puzzle game like Braid, because there's a good deal of problem-solving involved in figuring out how to effectively use the special weapons, and where. MM2 and MM9 are probably the best examples.
Lastly, I voted in the poll on your behalf. ;)
After reading this, part of me really wants to tackle an X-series marathon (I can't even begin to try the classic series, because I've only beaten 3, 6, 7, 8, 9, and 10, and I'm pretty sure me beating 7, 8, and 9 were all flukes), though it'd have to be X-X6 because I haven't actually finished X7...and have little desire to do so...
Problem is, I've only beat X3 once, and X6 is not only the last, it's the longest, and the hardest, and by then the fatigue has set in....imagine trying to play MM8 last instead of MM10! Yeesh.
Even still, I like the note-taking during the marathon, helps to better reflect on things later. I approve. :D
TMNTgrl25: The note-taking was key; I've done marathons in the past, but I really enjoyed making this a full-blown event.
Having recently replayed X1-4, I'm beginning to think I'll need more practice before tackling an X series marathon. I've beaten X1-6 at least a couple times, so it's not so much a question of being ABLE to do it so much as being able to EFFICIENTLY do it.
Item collection is a huge time-drain if not mapped out well in advance, and I'm not confident enough yet to be able to tackle most of the Sigma stages with fewer powerups under my belt, though I've been gradually pushing myself to make do with less.
Post a Comment